source: network-game/common/Message.cpp@ e487381

Last change on this file since e487381 was b07eeac, checked in by dportnoy <dmp1488@…>, 11 years ago

Players pick up flags when they get close to the flag objects, not the structres. When a flag is picked up, a REMOVE_OBJECT message is sent

  • Property mode set to 100644
File size: 808 bytes
RevLine 
[b53c6b3]1#include "Message.h"
[d87708d]2
[b53c6b3]3#include "Compiler.h"
[d87708d]4
[e084950]5#if defined WINDOWS
[0dde5da]6 #include <winsock2.h>
7 #include <WS2tcpip.h>
[e084950]8#elif defined LINUX
[0dde5da]9 #include <sys/socket.h>
10 #include <netinet/in.h>
[d87708d]11#endif
12
[9c83610]13#include <iostream>
14
15using namespace std;
16
[d87708d]17int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
18{
[38b85bb]19 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
[9c83610]20
[b07eeac]21 cout << "Send a message of type " << msg->type << endl;
22
[38b85bb]23 return ret;
[d87708d]24}
25
26int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
27{
[0dde5da]28 socklen_t socklen = sizeof(struct sockaddr_in);
[d87708d]29
[0dde5da]30 // assume we don't care about the value of socklen
[38b85bb]31 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
[9c83610]32
[38b85bb]33 return ret;
[e084950]34}
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