Last change
on this file since 032e550 was b07eeac, checked in by dportnoy <dmp1488@…>, 11 years ago |
Players pick up flags when they get close to the flag objects, not the structres. When a flag is picked up, a REMOVE_OBJECT message is sent
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Property mode
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100644
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File size:
808 bytes
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1 | #include "Message.h"
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2 |
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3 | #include "Compiler.h"
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4 |
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5 | #if defined WINDOWS
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6 | #include <winsock2.h>
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7 | #include <WS2tcpip.h>
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8 | #elif defined LINUX
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9 | #include <sys/socket.h>
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10 | #include <netinet/in.h>
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11 | #endif
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12 |
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13 | #include <iostream>
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14 |
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15 | using namespace std;
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16 |
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17 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
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18 | {
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19 | int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
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20 |
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21 | cout << "Send a message of type " << msg->type << endl;
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22 |
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23 | return ret;
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24 | }
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25 |
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26 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
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27 | {
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28 | socklen_t socklen = sizeof(struct sockaddr_in);
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29 |
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30 | // assume we don't care about the value of socklen
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31 | int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
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32 |
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33 | return ret;
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34 | }
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