source: network-game/common/Message.cpp@ 6b641af

Last change on this file since 6b641af was 9b5d30b, checked in by dportnoy <dmp1488@…>, 11 years ago

Moved server message sending/receiving into MessageProcessor

  • Property mode set to 100644
File size: 818 bytes
Line 
1#include "Message.h"
2
3#include "Compiler.h"
4
5#if defined WINDOWS
6 #include <winsock2.h>
7 #include <WS2tcpip.h>
8#elif defined LINUX
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11#endif
12
13#include <iostream>
14
15using namespace std;
16
17/*
18int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
19{
20 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
21
22 cout << "Send a message of type " << msg->type << endl;
23
24 return ret;
25}
26
27int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source)
28{
29 socklen_t socklen = sizeof(struct sockaddr_in);
30
31 // assume we don't care about the value of socklen
32 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen);
33
34 return ret;
35}
36*/
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