source: network-game/common/Message.h@ 787806f

Last change on this file since 787806f was 787806f, checked in by dportnoy <dmp1488@…>, 11 years ago

Added an ACK message type and a skeleton MessageProcessor class

  • Property mode set to 100644
File size: 963 bytes
RevLine 
[8e540f4]1#ifndef _MESSAGE_H
[2488852]2#define _MESSAGE_H
[7d7df47]3
[787806f]4#define MSG_TYPE_ACK 1
5#define MSG_TYPE_REGISTER 2
6#define MSG_TYPE_LOGIN 3
7#define MSG_TYPE_LOGOUT 4
8#define MSG_TYPE_CHAT 5
9#define MSG_TYPE_PLAYER 6 // server sends this to update player positions
10#define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
11#define MSG_TYPE_OBJECT 8
12#define MSG_TYPE_REMOVE_OBJECT 9
13#define MSG_TYPE_PICKUP_FLAG 10
14#define MSG_TYPE_DROP_FLAG 11
15#define MSG_TYPE_SCORE 12
16#define MSG_TYPE_START_ATTACK 13
17#define MSG_TYPE_ATTACK 14
18#define MSG_TYPE_PROJECTILE 15
19#define MSG_TYPE_REMOVE_PROJECTILE 16
[7d7df47]20
21typedef struct
22{
[0dde5da]23 short type;
24 char buffer[256];
[7d7df47]25} NETWORK_MSG;
26
[a845faf]27int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
28
[787806f]29int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source);
[a845faf]30
[e084950]31#endif
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