source: network-game/common/Message.h@ e487381

Last change on this file since e487381 was 626e5b0, checked in by dportnoy <dmp1488@…>, 11 years ago

The client sends a DROP_FLAG message when the user presses D

  • Property mode set to 100644
File size: 659 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10#define MSG_TYPE_OBJECT 7
11#define MSG_TYPE_REMOVE_OBJECT 8
12#define MSG_TYPE_DROP_FLAG 9
13
14typedef struct
15{
16 short type;
17 char buffer[256];
18} NETWORK_MSG;
19
20int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
21
22int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
23
24#endif
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