#ifndef _MESSAGE_H #define _MESSAGE_H #define MSG_TYPE_REGISTER 1 #define MSG_TYPE_LOGIN 2 #define MSG_TYPE_LOGOUT 3 #define MSG_TYPE_CHAT 4 #define MSG_TYPE_PLAYER 5 // server sends this to update player positions #define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move #define MSG_TYPE_OBJECT 7 #define MSG_TYPE_REMOVE_OBJECT 8 #define MSG_TYPE_PICKUP_FLAG 9 #define MSG_TYPE_DROP_FLAG 10 #define MSG_TYPE_SCORE 11 #define MSG_TYPE_START_ATTACK 12 #define MSG_TYPE_ATTACK 13 #define MSG_TYPE_PROJECTILE 14 #define MSG_TYPE_REMOVE_PROJECTILE 15 typedef struct { short type; char buffer[256]; } NETWORK_MSG; int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest); int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest); #endif