source: network-game/common/Message.h@ 4dbac87

Last change on this file since 4dbac87 was 9b5d30b, checked in by dportnoy <dmp1488@…>, 11 years ago

Moved server message sending/receiving into MessageProcessor

  • Property mode set to 100644
File size: 996 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_ACK 1
5#define MSG_TYPE_REGISTER 2
6#define MSG_TYPE_LOGIN 3
7#define MSG_TYPE_LOGOUT 4
8#define MSG_TYPE_CHAT 5
9#define MSG_TYPE_PLAYER 6 // server sends this to update player positions
10#define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
11#define MSG_TYPE_OBJECT 8
12#define MSG_TYPE_REMOVE_OBJECT 9
13#define MSG_TYPE_PICKUP_FLAG 10
14#define MSG_TYPE_DROP_FLAG 11
15#define MSG_TYPE_SCORE 12
16#define MSG_TYPE_START_ATTACK 13
17#define MSG_TYPE_ATTACK 14
18#define MSG_TYPE_PROJECTILE 15
19#define MSG_TYPE_REMOVE_PROJECTILE 16
20
21typedef struct
22{
23 unsigned int id;
24 unsigned short type;
25 char buffer[256];
26} NETWORK_MSG;
27
28//int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
29
30//int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source);
31
32#endif
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