source: network-game/common/Message.h@ 5c84d54

Last change on this file since 5c84d54 was 5299436, checked in by dportnoy <dmp1488@…>, 11 years ago

Added a PICKUP_FLAG message type

  • Property mode set to 100644
File size: 693 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10#define MSG_TYPE_OBJECT 7
11#define MSG_TYPE_REMOVE_OBJECT 8
12#define MSG_TYPE_PICKUP_FLAG 9
13#define MSG_TYPE_DROP_FLAG 10
14
15typedef struct
16{
17 short type;
18 char buffer[256];
19} NETWORK_MSG;
20
21int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
22
23int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
24
25#endif
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