1 | #include "MessageContainer.h"
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2 |
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3 | #include <iostream>
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4 |
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5 | using namespace std;
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6 |
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7 | MessageContainer::MessageContainer() {
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8 | }
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9 |
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10 | MessageContainer::MessageContainer(const MessageContainer& mc) {
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11 | this->msg = mc.msg;
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12 | this->clientAddr = mc.clientAddr;
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13 | this->timeSent = mc.timeSent;
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14 | this->isAcked = mc.isAcked;
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15 | this->timeAcked = mc.timeAcked;
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16 | }
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17 |
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18 | MessageContainer::MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr) {
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19 | this->clientAddr = clientAddr;
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20 | this->msg = msg;
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21 | this->timeSent = 0;
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22 | this->isAcked = false;
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23 | this->timeAcked = 0;
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24 | }
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25 |
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26 | MessageContainer::~MessageContainer() {
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27 | }
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28 |
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29 | NETWORK_MSG* MessageContainer::getMessage() {
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30 | return &msg;
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31 | }
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32 |
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33 | bool MessageContainer::getAcked() {
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34 | return this->isAcked;
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35 | }
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36 |
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37 | unsigned long long MessageContainer::getTimeSent() {
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38 | return this->timeSent;
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39 | }
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40 |
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41 | unsigned long long MessageContainer::getTimeAcked() {
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42 | return this->timeAcked;
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43 | }
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44 |
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45 | void MessageContainer::setAcked(bool acked) {
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46 | this->isAcked = acked;
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47 | }
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48 |
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49 | void MessageContainer::setTimeSent(unsigned long long time) {
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50 | this->timeSent = time;
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51 | }
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52 |
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53 | void MessageContainer::setTimeAcked(unsigned long long time) {
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54 | this->timeAcked = time;
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55 | }
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56 |
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57 | string MessageContainer::getMsgTypeString(int msgType) {
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58 | switch(msgType) {
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59 | case MSG_TYPE_ACK: return "MSG_TYPE_ACK";
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60 | case MSG_TYPE_REGISTER: return "MSG_TYPE_REGISTER";
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61 | case MSG_TYPE_LOGIN: return "MSG_TYPE_LOGIN";
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62 | case MSG_TYPE_LOGOUT: return "MSG_TYPE_LOGOUT";
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63 | case MSG_TYPE_CHAT: return "MSG_TYPE_CHAT";
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64 | case MSG_TYPE_PLAYER: return "MSG_TYPE_PLAYER";
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65 | case MSG_TYPE_PLAYER_MOVE: return "MSG_TYPE_PLAYER_MOVE";
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66 | case MSG_TYPE_OBJECT: return "MSG_TYPE_OBJECT";
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67 | case MSG_TYPE_REMOVE_OBJECT: return "MSG_TYPE_REMOVE_OBJECT";
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68 | case MSG_TYPE_PICKUP_FLAG: return "MSG_TYPE_PICKUP_FLAG";
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69 | case MSG_TYPE_DROP_FLAG: return "MSG_TYPE_DROP_FLAG";
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70 | case MSG_TYPE_SCORE: return "MSG_TYPE_SCORE";
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71 | case MSG_TYPE_ATTACK: return "MSG_TYPE_ATTACK";
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72 | case MSG_TYPE_PROJECTILE: return "MSG_TYPE_PROJECTILE";
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73 | case MSG_TYPE_REMOVE_PROJECTILE: return "MSG_TYPE_REMOVE_PROJECTILE";
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74 | case MSG_TYPE_CREATE_GAME: return "MSG_TYPE_CREATE_GAME";
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75 | case MSG_TYPE_JOIN_GAME: return "MSG_TYPE_JOIN_GAME";
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76 | case MSG_TYPE_LEAVE_GAME: return "MSG_TYPE_LEAVE_GAME";
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77 | case MSG_TYPE_GAME_INFO: return "MSG_TYPE_GAME_INFO";
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78 | case MSG_TYPE_JOIN_GAME_SUCCESS: return "MSG_TYPE_JOIN_GAME_SUCCESS";
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79 | case MSG_TYPE_JOIN_GAME_FAILURE: return "MSG_TYPE_JOIN_GAME_FAILURE";
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80 | case MSG_TYPE_JOIN_GAME_ACK: return "MSG_TYPE_JOIN_GAME_ACK";
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81 | case MSG_TYPE_PLAYER_JOIN_GAME: return "MSG_TYPE_PLAYER_JOIN_GAME";
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82 | case MSG_TYPE_FINISH_GAME: return "MSG_TYPE_FINISH_GAME";
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83 | default: return "Unknown";
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84 | }
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85 | }
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