source: network-game/common/MessageContainer.h@ cb5a021

Last change on this file since cb5a021 was cb5a021, checked in by dportnoy <dmp1488@…>, 10 years ago

Client sends a new START_GAME message to start a game from the game lobby

  • Property mode set to 100644
File size: 1.5 KB
RevLine 
[46d6469]1#ifndef _MESSAGE_CONTAINER_H
2#define _MESSAGE_CONTAINER_H
3
[b35b2b2]4#include <string>
5
[e6c26b8]6#include "Compiler.h"
[46d6469]7
[e6c26b8]8#if defined WINDOWS
9 #include <winsock2.h>
10#elif defined LINUX
[373089e]11 #include <netinet/in.h>
[34bd549]12#elif defined MAC
13 #include <netinet/in.h>
[373089e]14#endif
15
[b35b2b2]16using namespace std;
17
[06fc7f7]18enum MessageType {
19 MSG_TYPE_ACK = 1,
20 MSG_TYPE_REGISTER,
21 MSG_TYPE_LOGIN,
22 MSG_TYPE_LOGOUT,
23 MSG_TYPE_CHAT,
24 MSG_TYPE_PLAYER,
25 MSG_TYPE_PLAYER_MOVE,
26 MSG_TYPE_OBJECT,
27 MSG_TYPE_REMOVE_OBJECT,
28 MSG_TYPE_PICKUP_FLAG,
29 MSG_TYPE_DROP_FLAG,
30 MSG_TYPE_SCORE,
31 MSG_TYPE_ATTACK,
32 MSG_TYPE_PROJECTILE,
33 MSG_TYPE_REMOVE_PROJECTILE,
34 MSG_TYPE_CREATE_GAME,
35 MSG_TYPE_JOIN_GAME,
36 MSG_TYPE_LEAVE_GAME,
37 MSG_TYPE_GAME_INFO,
38 MSG_TYPE_JOIN_GAME_SUCCESS,
39 MSG_TYPE_JOIN_GAME_FAILURE,
40 MSG_TYPE_JOIN_GAME_ACK,
41 MSG_TYPE_PLAYER_JOIN_GAME,
[e98426d]42 MSG_TYPE_FINISH_GAME,
[cb5a021]43 MSG_TYPE_JOIN_TEAM,
44 MSG_TYPE_START_GAME
[06fc7f7]45};
[46d6469]46
47typedef struct
48{
49 unsigned int id;
50 unsigned short type;
51 char buffer[256];
52} NETWORK_MSG;
53
54class MessageContainer {
55private:
56 NETWORK_MSG msg;
57 struct sockaddr_in clientAddr;
58 bool isAcked;
59 unsigned long long timeAcked;
60
61public:
62 MessageContainer();
63 MessageContainer(const MessageContainer& mc);
64 MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
65 ~MessageContainer();
66
67 bool getAcked();
68 unsigned long long getTimeAcked();
69 NETWORK_MSG* getMessage();
70
71 void setAcked(bool acked);
72 void setTimeAcked(unsigned long long time);
[b35b2b2]73
[06fc7f7]74 static string getMsgTypeString(int msgType);
[46d6469]75};
76
77#endif
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