Last change
on this file since ace001a was fd9cdb5, checked in by dportnoy <dmp1488@…>, 10 years ago |
Add new player profile screen, accessible from the lobby, which shows the game history and other information.
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Property mode
set to
100644
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File size:
1.5 KB
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1 | #ifndef _MESSAGE_CONTAINER_H
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2 | #define _MESSAGE_CONTAINER_H
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3 |
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4 | #include <string>
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5 |
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6 | #include "Compiler.h"
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7 |
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8 | #if defined WINDOWS
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9 | #include <winsock2.h>
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10 | #elif defined LINUX
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11 | #include <netinet/in.h>
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12 | #elif defined MAC
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13 | #include <netinet/in.h>
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14 | #endif
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15 |
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16 | using namespace std;
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17 |
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18 | enum MessageType {
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19 | MSG_TYPE_ACK = 1,
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20 | MSG_TYPE_REGISTER,
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21 | MSG_TYPE_LOGIN,
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22 | MSG_TYPE_LOGOUT,
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23 | MSG_TYPE_CHAT,
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24 | MSG_TYPE_PLAYER,
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25 | MSG_TYPE_PLAYER_MOVE,
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26 | MSG_TYPE_OBJECT,
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27 | MSG_TYPE_REMOVE_OBJECT,
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28 | MSG_TYPE_PICKUP_FLAG,
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29 | MSG_TYPE_DROP_FLAG,
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30 | MSG_TYPE_SCORE,
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31 | MSG_TYPE_ATTACK,
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32 | MSG_TYPE_PROJECTILE,
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33 | MSG_TYPE_REMOVE_PROJECTILE,
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34 | MSG_TYPE_PROFILE,
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35 | MSG_TYPE_CREATE_GAME,
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36 | MSG_TYPE_JOIN_GAME,
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37 | MSG_TYPE_LEAVE_GAME,
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38 | MSG_TYPE_GAME_INFO,
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39 | MSG_TYPE_JOIN_GAME_SUCCESS,
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40 | MSG_TYPE_JOIN_GAME_FAILURE,
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41 | MSG_TYPE_JOIN_GAME_ACK,
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42 | MSG_TYPE_PLAYER_JOIN_GAME,
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43 | MSG_TYPE_FINISH_GAME,
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44 | MSG_TYPE_JOIN_TEAM,
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45 | MSG_TYPE_START_GAME
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46 | };
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47 |
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48 | typedef struct
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49 | {
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50 | unsigned int id;
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51 | unsigned short type;
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52 | char buffer[256];
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53 | } NETWORK_MSG;
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54 |
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55 | class MessageContainer {
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56 | private:
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57 | NETWORK_MSG msg;
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58 | struct sockaddr_in clientAddr;
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59 | bool isAcked;
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60 | unsigned long long timeAcked;
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61 |
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62 | public:
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63 | MessageContainer();
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64 | MessageContainer(const MessageContainer& mc);
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65 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
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66 | ~MessageContainer();
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67 |
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68 | bool getAcked();
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69 | unsigned long long getTimeAcked();
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70 | NETWORK_MSG* getMessage();
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71 |
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72 | void setAcked(bool acked);
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73 | void setTimeAcked(unsigned long long time);
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74 |
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75 | static string getMsgTypeString(int msgType);
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76 | };
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77 |
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78 | #endif
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