#ifndef _MESSAGE_CONTAINER_H #define _MESSAGE_CONTAINER_H #include #include "Compiler.h" #if defined WINDOWS #include #elif defined LINUX #include #endif using namespace std; #define MSG_TYPE_ACK 1 #define MSG_TYPE_REGISTER 2 #define MSG_TYPE_LOGIN 3 #define MSG_TYPE_LOGOUT 4 #define MSG_TYPE_CHAT 5 #define MSG_TYPE_PLAYER 6 // server sends this to update player positions #define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move #define MSG_TYPE_OBJECT 8 #define MSG_TYPE_REMOVE_OBJECT 9 #define MSG_TYPE_PICKUP_FLAG 10 #define MSG_TYPE_DROP_FLAG 11 #define MSG_TYPE_SCORE 12 #define MSG_TYPE_START_ATTACK 13 #define MSG_TYPE_ATTACK 14 #define MSG_TYPE_PROJECTILE 15 #define MSG_TYPE_REMOVE_PROJECTILE 16 #define MSG_TYPE_CREATE_GAME 17 #define MSG_TYPE_JOIN_GAME 18 #define MSG_TYPE_LEAVE_GAME 19 #define MSG_TYPE_GAME_INFO 20 #define MSG_TYPE_JOIN_GAME_SUCCESS 21 #define MSG_TYPE_JOIN_GAME_FAILURE 22 #define MSG_TYPE_JOIN_GAME_ACK 23 #define MSG_TYPE_PLAYER_JOIN_GAME 24 typedef struct { unsigned int id; unsigned short type; char buffer[256]; } NETWORK_MSG; class MessageContainer { private: NETWORK_MSG msg; struct sockaddr_in clientAddr; bool isAcked; unsigned long long timeAcked; public: MessageContainer(); MessageContainer(const MessageContainer& mc); MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr); ~MessageContainer(); bool getAcked(); unsigned long long getTimeAcked(); NETWORK_MSG* getMessage(); void setAcked(bool acked); void setTimeAcked(unsigned long long time); static string getMsgTypeString(int msgType) { switch(msgType) { case MSG_TYPE_ACK: return "MSG_TYPE_ACK"; case MSG_TYPE_REGISTER: return "MSG_TYPE_REGISTER"; case MSG_TYPE_LOGIN: return "MSG_TYPE_LOGIN"; case MSG_TYPE_LOGOUT: return "MSG_TYPE_LOGOUT"; case MSG_TYPE_CHAT: return "MSG_TYPE_CHAT"; case MSG_TYPE_PLAYER: return "MSG_TYPE_PLAYER"; case MSG_TYPE_PLAYER_MOVE: return "MSG_TYPE_PLAYER_MOVE"; case MSG_TYPE_OBJECT: return "MSG_TYPE_OBJECT"; case MSG_TYPE_REMOVE_OBJECT: return "MSG_TYPE_REMOVE_OBJECT"; case MSG_TYPE_PICKUP_FLAG: return "MSG_TYPE_PICKUP_FLAG"; case MSG_TYPE_DROP_FLAG: return "MSG_TYPE_DROP_FLAG"; case MSG_TYPE_SCORE: return "MSG_TYPE_SCORE"; case MSG_TYPE_START_ATTACK: return "MSG_TYPE_START_ATACK"; case MSG_TYPE_ATTACK: return "MSG_TYPE_ATTACK"; case MSG_TYPE_PROJECTILE: return "MSG_TYPE_PROJECTILE"; case MSG_TYPE_REMOVE_PROJECTILE: return "MSG_TYPE_REMOVE_PROJECTILE"; default: return "Unknown"; } } }; #endif