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1 | #ifndef _MESSAGE_CONTAINER_H
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2 | #define _MESSAGE_CONTAINER_H
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3 |
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4 | #include "Compiler.h"
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5 |
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6 | #if defined WINDOWS
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7 | #include <winsock2.h>
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8 | #include <WS2tcpip.h>
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9 | #elif defined LINUX
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10 | #include <netinet/in.h>
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11 | #endif
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12 |
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13 | #define MSG_TYPE_ACK 1
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14 | #define MSG_TYPE_REGISTER 2
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15 | #define MSG_TYPE_LOGIN 3
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16 | #define MSG_TYPE_LOGOUT 4
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17 | #define MSG_TYPE_CHAT 5
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18 | #define MSG_TYPE_PLAYER 6 // server sends this to update player positions
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19 | #define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
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20 | #define MSG_TYPE_OBJECT 8
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21 | #define MSG_TYPE_REMOVE_OBJECT 9
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22 | #define MSG_TYPE_PICKUP_FLAG 10
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23 | #define MSG_TYPE_DROP_FLAG 11
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24 | #define MSG_TYPE_SCORE 12
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25 | #define MSG_TYPE_START_ATTACK 13
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26 | #define MSG_TYPE_ATTACK 14
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27 | #define MSG_TYPE_PROJECTILE 15
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28 | #define MSG_TYPE_REMOVE_PROJECTILE 16
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29 |
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30 | typedef struct
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31 | {
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32 | unsigned int id;
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33 | unsigned short type;
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34 | char buffer[256];
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35 | } NETWORK_MSG;
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36 |
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37 | class MessageContainer {
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38 | private:
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39 | NETWORK_MSG msg;
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40 | struct sockaddr_in clientAddr;
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41 | bool isAcked;
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42 | unsigned long long timeAcked;
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43 |
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44 | public:
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45 | MessageContainer();
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46 | MessageContainer(const MessageContainer& mc);
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47 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
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48 | ~MessageContainer();
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49 |
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50 | bool getAcked();
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51 | unsigned long long getTimeAcked();
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52 | NETWORK_MSG* getMessage();
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53 |
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54 | void setAcked(bool acked);
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55 | void setTimeAcked(unsigned long long time);
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56 | };
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57 |
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58 | #endif
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