source: network-game/common/MessageContainer.h@ ace001a

Last change on this file since ace001a was fd9cdb5, checked in by dportnoy <dmp1488@…>, 10 years ago

Add new player profile screen, accessible from the lobby, which shows the game history and other information.

  • Property mode set to 100644
File size: 1.5 KB
Line 
1#ifndef _MESSAGE_CONTAINER_H
2#define _MESSAGE_CONTAINER_H
3
4#include <string>
5
6#include "Compiler.h"
7
8#if defined WINDOWS
9 #include <winsock2.h>
10#elif defined LINUX
11 #include <netinet/in.h>
12#elif defined MAC
13 #include <netinet/in.h>
14#endif
15
16using namespace std;
17
18enum MessageType {
19 MSG_TYPE_ACK = 1,
20 MSG_TYPE_REGISTER,
21 MSG_TYPE_LOGIN,
22 MSG_TYPE_LOGOUT,
23 MSG_TYPE_CHAT,
24 MSG_TYPE_PLAYER,
25 MSG_TYPE_PLAYER_MOVE,
26 MSG_TYPE_OBJECT,
27 MSG_TYPE_REMOVE_OBJECT,
28 MSG_TYPE_PICKUP_FLAG,
29 MSG_TYPE_DROP_FLAG,
30 MSG_TYPE_SCORE,
31 MSG_TYPE_ATTACK,
32 MSG_TYPE_PROJECTILE,
33 MSG_TYPE_REMOVE_PROJECTILE,
34 MSG_TYPE_PROFILE,
35 MSG_TYPE_CREATE_GAME,
36 MSG_TYPE_JOIN_GAME,
37 MSG_TYPE_LEAVE_GAME,
38 MSG_TYPE_GAME_INFO,
39 MSG_TYPE_JOIN_GAME_SUCCESS,
40 MSG_TYPE_JOIN_GAME_FAILURE,
41 MSG_TYPE_JOIN_GAME_ACK,
42 MSG_TYPE_PLAYER_JOIN_GAME,
43 MSG_TYPE_FINISH_GAME,
44 MSG_TYPE_JOIN_TEAM,
45 MSG_TYPE_START_GAME
46};
47
48typedef struct
49{
50 unsigned int id;
51 unsigned short type;
52 char buffer[256];
53} NETWORK_MSG;
54
55class MessageContainer {
56private:
57 NETWORK_MSG msg;
58 struct sockaddr_in clientAddr;
59 bool isAcked;
60 unsigned long long timeAcked;
61
62public:
63 MessageContainer();
64 MessageContainer(const MessageContainer& mc);
65 MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
66 ~MessageContainer();
67
68 bool getAcked();
69 unsigned long long getTimeAcked();
70 NETWORK_MSG* getMessage();
71
72 void setAcked(bool acked);
73 void setTimeAcked(unsigned long long time);
74
75 static string getMsgTypeString(int msgType);
76};
77
78#endif
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