source:
network-game/common/MessageProcessor.cpp@
1a3c42d
Last change on this file since 1a3c42d was 1a3c42d, checked in by , 12 years ago | |
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File size: 346 bytes |
Rev | Line | |
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[1a3c42d] | 1 | #include "MessageProcessor.h" |
2 | ||
3 | int MessageProcessor::sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) { | |
4 | return 0; | |
5 | } | |
6 | ||
7 | int MessageProcessor::receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) { | |
8 | return 0; | |
9 | } | |
10 | ||
11 | void MessageProcessor::resendUnackedMessages() { | |
12 | } | |
13 | ||
14 | void MessageProcessor::cleanAckedMessages() { | |
15 | } |
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