source: network-game/common/MessageProcessor.cpp@ b35b2b2

Last change on this file since b35b2b2 was b35b2b2, checked in by dportnoy <dmp1488@…>, 11 years ago

Added a basic ingame debug console

  • Property mode set to 100644
File size: 3.7 KB
Line 
1#include "MessageProcessor.h"
2
3#include <iostream>
4
5#include "Common.h"
6
7MessageProcessor::MessageProcessor() {
8 lastUsedId = 0;
9}
10
11MessageProcessor::~MessageProcessor() {
12}
13
14int MessageProcessor::sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) {
15 cout << "Sending message of type " << msg->type << endl;
16
17 msg->id = ++lastUsedId;
18 MessageContainer message(*msg, *dest);
19 sentMessages[msg->id][dest->sin_addr.s_addr] = message;
20
21 sentMessages[msg->id][dest->sin_addr.s_addr] = message;
22
23 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
24
25 return ret;
26}
27
28int MessageProcessor::receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source) {
29 socklen_t socklen = sizeof(struct sockaddr_in);
30
31 // assume we don't care about the value of socklen
32 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen);
33
34 if (ret == -1)
35 return ret;
36
37 // add id to the NETWORK_MSG struct
38 if (msg->type == MSG_TYPE_ACK) {
39 if (!sentMessages[msg->id][source->sin_addr.s_addr].getAcked()) {
40 sentMessages[msg->id][source->sin_addr.s_addr].setAcked(true);
41 sentMessages[msg->id][source->sin_addr.s_addr].setTimeAcked(getCurrentMillis());
42 }
43
44 return -1; // don't do any further processing
45 }else {
46 bool isDuplicate = false;
47
48 if (ackedMessages.find(msg->id) != ackedMessages.end()) {
49 isDuplicate = true;
50 cout << "Got duplicate of type " << msg->type << endl;
51 }else
52 cout << "Got message of type " << msg->type << endl;
53
54 ackedMessages[msg->id] = MessageContainer(*msg, *source);
55 ackedMessages[msg->id].setAcked(true);
56 ackedMessages[msg->id].setTimeAcked(getCurrentMillis());
57
58 NETWORK_MSG ack;
59 ack.id = msg->id;
60 ack.type = MSG_TYPE_ACK;
61
62 sendto(sock, (char*)&ack, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, sizeof(struct sockaddr_in));
63
64 if (isDuplicate)
65 return -1;
66 }
67
68 return ret;
69}
70
71void MessageProcessor::resendUnackedMessages(int sock) {
72 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
73 map<unsigned long, MessageContainer>::iterator it2;
74 map<unsigned long, MessageContainer> sentMsg;
75
76 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
77 sentMsg = it->second;
78 for (it2 = sentMsg.begin(); it2 != sentMsg.end(); it2++) {
79 if (!(it2->second.getAcked())) {
80 sendto(sock, (const char*)it2->second.getMessage(), sizeof(NETWORK_MSG), 0, (struct sockaddr *)&it2->first, sizeof(struct sockaddr_in));
81 }
82 }
83 }
84}
85
86void MessageProcessor::cleanAckedMessages() {
87 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it = sentMessages.begin();
88 map<unsigned long, MessageContainer>::iterator it2;
89
90 while (it != sentMessages.end()) {
91 it2 = it->second.begin();
92 while (it2 != it->second.end()) {
93 if (it2->second.getAcked()) {
94 if ((getCurrentMillis() - it2->second.getTimeAcked()) > 1000)
95 it->second.erase(it2++);
96 else
97 it2++;
98 }else
99 it2++;
100 }
101
102 if (it->second.size() == 0)
103 sentMessages.erase(it++);
104 else
105 it++;
106 }
107
108 /*
109 map<unsigned int, unsigned long long>::iterator it3 = ackedMessages.begin();
110
111 while (it3 != ackedMessages.end()) {
112 if ((getCurrentMillis() - it3->second) > 500)
113 ackedMessages.erase(it3++);
114 else
115 it3++;
116 }
117 */
118}
119
120map<unsigned int, map<unsigned long, MessageContainer> >& MessageProcessor::getSentMessages() {
121 return this->sentMessages;
122}
123
124map<unsigned int, MessageContainer>& MessageProcessor::getAckedMessages() {
125 return this->ackedMessages;
126}
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