#include "MessageProcessor.h" #include MessageProcessor::MessageProcessor() { lastUsedId = 0; } MessageProcessor::~MessageProcessor() { } int MessageProcessor::sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) { msg->id = ++lastUsedId; MessageContainer message(*msg, *dest); sentMessages[msg->id] = message; int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in)); cout << "Send a message of type " << msg->type << endl; return ret; } int MessageProcessor::receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source) { socklen_t socklen = sizeof(struct sockaddr_in); // assume we don't care about the value of socklen int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen); // add id to the NETWORK_MSG struct if (msg->type == MSG_TYPE_ACK) { sentMessages.erase(msg->id); }else { NETWORK_MSG ack; ack.id = msg->id; sendto(sock, (char*)&ack, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, sizeof(struct sockaddr_in)); } return ret; } void MessageProcessor::resendUnackedMessages(int sock) { map::iterator it; for(it = sentMessages.begin(); it != sentMessages.end(); it++) { sendto(sock, (char*)&it->second.msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)&it->second.clientAddr, sizeof(struct sockaddr_in)); } } void MessageProcessor::cleanAckedMessages() { // shouldn't be needed since I can just remove messages when I get their ACKs }