#include "MessageProcessor.h" #include #include "Common.h" MessageProcessor::MessageProcessor() { lastUsedId = 0; } MessageProcessor::~MessageProcessor() { } int MessageProcessor::sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) { msg->id = ++lastUsedId; MessageContainer message(*msg, *dest); sentMessages[msg->id] = message; cout << "Sending message" << endl; cout << "id: " << msg->id << endl; cout << "type: " << msg->type << endl; cout << "buffer: " << msg->buffer << endl; int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in)); cout << "Send a message of type " << msg->type << endl; return ret; } int MessageProcessor::receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source) { socklen_t socklen = sizeof(struct sockaddr_in); // assume we don't care about the value of socklen int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen); // add id to the NETWORK_MSG struct if (msg->type == MSG_TYPE_ACK) { if (!sentMessages[msg->id].isAcked) { sentMessages[msg->id].isAcked = true; sentMessages[msg->id].timeAcked = getCurrentMillis(); } return -1; // don't do any further processing }else { cout << "Received message" << endl; cout << "id: " << msg->id << endl; cout << "type: " << msg->type << endl; cout << "buffer: " << msg->buffer << endl; NETWORK_MSG ack; ack.id = msg->id; sendto(sock, (char*)&ack, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, sizeof(struct sockaddr_in)); } return ret; } void MessageProcessor::resendUnackedMessages(int sock) { map::iterator it; for(it = sentMessages.begin(); it != sentMessages.end(); it++) { sendto(sock, (char*)&it->second.msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)&it->second.clientAddr, sizeof(struct sockaddr_in)); } } void MessageProcessor::cleanAckedMessages() { map::iterator it = sentMessages.begin(); while (it != sentMessages.end()) { if (it->second.isAcked && (getCurrentMillis() - it->second.timeAcked) > 1000) sentMessages.erase(it++); else it++; } }