source: network-game/common/MessageProcessor.cpp@ bd2502a

Last change on this file since bd2502a was bd2502a, checked in by dportnoy <dmp1488@…>, 11 years ago

Added debug info to MessageProcessor

  • Property mode set to 100644
File size: 2.3 KB
Line 
1#include "MessageProcessor.h"
2
3#include <iostream>
4
5#include "Common.h"
6
7MessageProcessor::MessageProcessor() {
8 lastUsedId = 0;
9}
10
11MessageProcessor::~MessageProcessor() {
12}
13
14int MessageProcessor::sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest) {
15 msg->id = ++lastUsedId;
16 MessageContainer message(*msg, *dest);
17 sentMessages[msg->id] = message;
18
19 cout << "Sending message" << endl;
20 cout << "id: " << msg->id << endl;
21 cout << "type: " << msg->type << endl;
22 cout << "buffer: " << msg->buffer << endl;
23
24 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
25
26 cout << "Send a message of type " << msg->type << endl;
27
28 return ret;
29}
30
31int MessageProcessor::receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *source) {
32 socklen_t socklen = sizeof(struct sockaddr_in);
33
34 // assume we don't care about the value of socklen
35 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, &socklen);
36
37 // add id to the NETWORK_MSG struct
38 if (msg->type == MSG_TYPE_ACK) {
39 if (!sentMessages[msg->id].isAcked) {
40 sentMessages[msg->id].isAcked = true;
41 sentMessages[msg->id].timeAcked = getCurrentMillis();
42 }
43
44 return -1; // don't do any further processing
45 }else {
46 cout << "Received message" << endl;
47 cout << "id: " << msg->id << endl;
48 cout << "type: " << msg->type << endl;
49 cout << "buffer: " << msg->buffer << endl;
50
51 NETWORK_MSG ack;
52 ack.id = msg->id;
53
54 sendto(sock, (char*)&ack, sizeof(NETWORK_MSG), 0, (struct sockaddr *)source, sizeof(struct sockaddr_in));
55 }
56
57 return ret;
58}
59
60void MessageProcessor::resendUnackedMessages(int sock) {
61 map<int, MessageContainer>::iterator it;
62
63 for(it = sentMessages.begin(); it != sentMessages.end(); it++) {
64 sendto(sock, (char*)&it->second.msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)&it->second.clientAddr, sizeof(struct sockaddr_in));
65 }
66}
67
68void MessageProcessor::cleanAckedMessages() {
69 map<int, MessageContainer>::iterator it = sentMessages.begin();
70
71 while (it != sentMessages.end()) {
72 if (it->second.isAcked && (getCurrentMillis() - it->second.timeAcked) > 1000)
73 sentMessages.erase(it++);
74 else
75 it++;
76 }
77}
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