source: network-game/common/MessageProcessor.h@ 1a3c42d

Last change on this file since 1a3c42d was 1a3c42d, checked in by dportnoy <dmp1488@…>, 11 years ago

Added the skeleton MessageProcessor class

  • Property mode set to 100644
File size: 1.1 KB
RevLine 
[1a3c42d]1#ifndef _MESSAGE_PROCESSOR_H
2#define _MESSAGE_PROCESSOR_H
3
4#include "Message.h"
5
6/*
7#define MSG_TYPE_REGISTER 1
8#define MSG_TYPE_LOGIN 2
9#define MSG_TYPE_LOGOUT 3
10#define MSG_TYPE_CHAT 4
11#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
12#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
13#define MSG_TYPE_OBJECT 7
14#define MSG_TYPE_REMOVE_OBJECT 8
15#define MSG_TYPE_PICKUP_FLAG 9
16#define MSG_TYPE_DROP_FLAG 10
17#define MSG_TYPE_SCORE 11
18#define MSG_TYPE_START_ATTACK 12
19#define MSG_TYPE_ATTACK 13
20#define MSG_TYPE_PROJECTILE 14
21#define MSG_TYPE_REMOVE_PROJECTILE 15
22
23typedef struct
24{
25 short type;
26 char buffer[256];
27} NETWORK_MSG;
28*/
29
30class MessageProcessor {
31public:
32 int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
33 int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
34 void resendUnackedMessages();
35 void cleanAckedMessages();
36
37private:
38};
39
40#endif
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