1 | #ifndef _MESSAGE_PROCESSOR_H
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2 | #define _MESSAGE_PROCESSOR_H
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3 |
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4 | #include <map>
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5 |
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6 | #include "Compiler.h"
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7 |
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8 | #include "Message.h"
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9 |
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10 | #if defined WINDOWS
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11 | #include <winsock2.h>
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12 | #include <WS2tcpip.h>
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13 | #elif defined LINUX
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14 | #include <netinet/in.h>
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15 | #endif
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16 |
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17 | /*
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18 | #define MSG_TYPE_REGISTER 1
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19 | #define MSG_TYPE_LOGIN 2
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20 | #define MSG_TYPE_LOGOUT 3
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21 | #define MSG_TYPE_CHAT 4
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22 | #define MSG_TYPE_PLAYER 5 // server sends this to update player positions
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23 | #define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
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24 | #define MSG_TYPE_OBJECT 7
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25 | #define MSG_TYPE_REMOVE_OBJECT 8
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26 | #define MSG_TYPE_PICKUP_FLAG 9
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27 | #define MSG_TYPE_DROP_FLAG 10
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28 | #define MSG_TYPE_SCORE 11
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29 | #define MSG_TYPE_START_ATTACK 12
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30 | #define MSG_TYPE_ATTACK 13
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31 | #define MSG_TYPE_PROJECTILE 14
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32 | #define MSG_TYPE_REMOVE_PROJECTILE 15
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33 |
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34 | typedef struct
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35 | {
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36 | short type;
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37 | char buffer[256];
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38 | } NETWORK_MSG;
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39 | */
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40 |
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41 | using namespace std;
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42 |
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43 | class MessageProcessor {
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44 | public:
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45 | MessageProcessor();
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46 | ~MessageProcessor();
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47 |
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48 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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49 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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50 | void resendUnackedMessages(int sock);
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51 | void cleanAckedMessages();
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52 |
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53 | private:
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54 | // this should eventually just replace the Message struct
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55 | class MessageContainer {
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56 | public:
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57 | MessageContainer() {
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58 | }
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59 |
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60 | MessageContainer(const MessageContainer& mc) {
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61 | this->msg = mc.msg;
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62 | this->clientAddr = mc.clientAddr;
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63 | }
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64 |
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65 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr) {
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66 | this->clientAddr = clientAddr;
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67 | this->msg = msg;
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68 | }
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69 |
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70 | ~MessageContainer() {
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71 | }
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72 |
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73 | NETWORK_MSG msg;
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74 | struct sockaddr_in clientAddr;
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75 | bool isAcked;
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76 | unsigned long long timeAcked;
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77 | };
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78 |
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79 | int lastUsedId;
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80 |
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81 | // map from message ids to maps from player addresses to message info
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82 | map<int, map<unsigned long, MessageContainer> > sentMessages;
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83 |
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84 | // map from message ids to the time each mesage was acked
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85 | map<unsigned int, unsigned long long> ackedMessages;
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86 | };
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87 |
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88 | #endif
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