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1 | #ifndef _MESSAGE_PROCESSOR_H
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2 | #define _MESSAGE_PROCESSOR_H
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3 |
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4 | #include "Message.h"
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5 |
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6 | /*
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7 | #define MSG_TYPE_REGISTER 1
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8 | #define MSG_TYPE_LOGIN 2
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9 | #define MSG_TYPE_LOGOUT 3
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10 | #define MSG_TYPE_CHAT 4
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11 | #define MSG_TYPE_PLAYER 5 // server sends this to update player positions
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12 | #define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
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13 | #define MSG_TYPE_OBJECT 7
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14 | #define MSG_TYPE_REMOVE_OBJECT 8
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15 | #define MSG_TYPE_PICKUP_FLAG 9
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16 | #define MSG_TYPE_DROP_FLAG 10
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17 | #define MSG_TYPE_SCORE 11
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18 | #define MSG_TYPE_START_ATTACK 12
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19 | #define MSG_TYPE_ATTACK 13
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20 | #define MSG_TYPE_PROJECTILE 14
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21 | #define MSG_TYPE_REMOVE_PROJECTILE 15
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22 |
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23 | typedef struct
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24 | {
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25 | short type;
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26 | char buffer[256];
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27 | } NETWORK_MSG;
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28 | */
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29 |
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30 | class MessageProcessor {
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31 | public:
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32 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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33 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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34 | void resendUnackedMessages();
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35 | void cleanAckedMessages();
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36 |
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37 | private:
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38 | };
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39 |
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40 | #endif
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