source: network-game/common/MessageProcessor.h@ 8554263

Last change on this file since 8554263 was 68d94de, checked in by dportnoy <dmp1488@…>, 11 years ago

MessageProcessor now takes a socket and optional output log file as constructor arguments instead of accepting them as parameters in each method

  • Property mode set to 100644
File size: 1.0 KB
Line 
1#ifndef _MESSAGE_PROCESSOR_H
2#define _MESSAGE_PROCESSOR_H
3
4#include <map>
5
6#include "MessageContainer.h"
7
8using namespace std;
9
10class MessageProcessor {
11private:
12 int sock;
13 ofstream* outputLog;
14 int lastUsedId;
15
16 // map from message ids to maps from player addresses to message info
17 map<unsigned int, map<unsigned long, MessageContainer> > sentMessages;
18
19 // map from player address to map from message id to time accked
20 map<unsigned long, map<unsigned int, unsigned long long> > ackedMessages;
21
22 //unsigned long pid;
23
24public:
25 MessageProcessor();
26 MessageProcessor(int sock, ofstream* outputLog = NULL);
27 ~MessageProcessor();
28
29 int sendMessage(NETWORK_MSG *msg, struct sockaddr_in *dest);
30 int receiveMessage(NETWORK_MSG *msg, struct sockaddr_in *source);
31 void resendUnackedMessages();
32 void cleanAckedMessages();
33
34 map<unsigned int, map<unsigned long, MessageContainer> >& getSentMessages();
35 map<unsigned long, map<unsigned int, unsigned long long> >& getAckedMessages();
36};
37
38#endif
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