source: network-game/common/MessageProcessor.h@ bbebe9c

Last change on this file since bbebe9c was f9cb9fb, checked in by dportnoy <dmp1488@…>, 11 years ago

The ackedMessages list in MessageProcessor now stores ack records based on sender address and message id so that messages with the same id, but from different senders are distinguishable

  • Property mode set to 100644
File size: 1.0 KB
Line 
1#ifndef _MESSAGE_PROCESSOR_H
2#define _MESSAGE_PROCESSOR_H
3
4#include <map>
5
6#include "MessageContainer.h"
7
8using namespace std;
9
10class MessageProcessor {
11private:
12 int lastUsedId;
13
14 // map from message ids to maps from player addresses to message info
15 map<unsigned int, map<unsigned long, MessageContainer> > sentMessages;
16
17 // map from player address to map from message id to time accked
18 map<unsigned long, map<unsigned int, unsigned long long> > ackedMessages;
19
20 unsigned long pid;
21
22public:
23 MessageProcessor();
24 ~MessageProcessor();
25
26 int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest, ofstream* outputLog = NULL);
27 int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest, ofstream* outputLog = NULL);
28 void resendUnackedMessages(int sock, ofstream* outputLog = NULL);
29 void cleanAckedMessages(ofstream* outputLog = NULL);
30
31 map<unsigned int, map<unsigned long, MessageContainer> >& getSentMessages();
32 map<unsigned long, map<unsigned int, unsigned long long> >& getAckedMessages();
33};
34
35#endif
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