source: network-game/common/Player.cpp@ 5299436

Last change on this file since 5299436 was df79cfd, checked in by dportnoy <dmp1488@…>, 11 years ago

The server assigns a random team to each player when they login

  • Property mode set to 100644
File size: 2.7 KB
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
[3b8adee]4#include <sstream>
5#include <cstring>
[60017fc]6#include <cmath>
[2488852]7
8using namespace std;
9
[01d0d00]10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
[60017fc]15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
[8f85180]17 this->timeLastUpdated = 0;
[d436ac4]18 this->team = 0; // blue team by default
19 this->hasBlueFlag = false;
20 this->hasRedFlag = false;
[01d0d00]21}
22
23Player::Player(const Player& p)
24{
25 this->id = p.id;
26 this->name = p.name;
27 this->password = p.password;
28 this->pos.x = p.pos.x;
29 this->pos.y = p.pos.y;
[60017fc]30 this->target.x = p.target.x;
31 this->target.y = p.target.y;
[01d0d00]32 this->addr = p.addr;
[df79cfd]33 this->team = p.team;
34 this->hasBlueFlag = p.hasBlueFlag;
35 this->hasRedFlag = p.hasRedFlag;
[01d0d00]36}
37
[59061f6]38Player::Player(string name, string password)
39{
[01d0d00]40 this->id = 0;
[59061f6]41 this->name = name;
42 this->password = password;
[60017fc]43 this->pos.x = this->target.x = 200;
44 this->pos.y = this->target.y = 200;
[d436ac4]45 this->team = 0; // blue team by default
[e4a5786]46 this->hasBlueFlag = false;
47 this->hasRedFlag = false;
[2488852]48}
49
[8e540f4]50Player::~Player()
[2488852]51{
52}
53
[3b8adee]54void Player::serialize(char* buffer)
[59061f6]55{
[80b3f94]56 memcpy(buffer, &this->id, 4);
[8f85180]57 memcpy(buffer+4, &this->pos.x, 4);
58 memcpy(buffer+8, &this->pos.y, 4);
59 memcpy(buffer+12, &this->target.x, 4);
60 memcpy(buffer+16, &this->target.y, 4);
[d436ac4]61 memcpy(buffer+20, &this->team, 4);
62 memcpy(buffer+24, &this->hasBlueFlag, 1);
63 memcpy(buffer+25, &this->hasRedFlag, 1);
64 strcpy(buffer+26, this->name.c_str());
[59061f6]65}
[edfd1d0]66
[3b8adee]67void Player::deserialize(char* buffer)
[edfd1d0]68{
[80b3f94]69 memcpy(&this->id, buffer, 4);
[8f85180]70 memcpy(&this->pos.x, buffer+4, 4);
71 memcpy(&this->pos.y, buffer+8, 4);
72 memcpy(&this->target.x, buffer+12, 4);
73 memcpy(&this->target.y, buffer+16, 4);
[d436ac4]74 memcpy(&this->team, buffer+20, 4);
75 memcpy(&this->hasBlueFlag, buffer+24, 1);
76 memcpy(&this->hasRedFlag, buffer+25, 1);
77 this->name.assign(buffer+26);
[3b8adee]78}
79
[01d0d00]80void Player::setId(int id)
81{
82 this->id = id;
83}
84
[3b8adee]85void Player::setAddr(sockaddr_in addr)
86{
87 this->addr = addr;
[edfd1d0]88}
[60017fc]89
[227baaa]90bool Player::move(WorldMap *map) {
[23559e7]91 int speed = 100; // pixels per second. should probably be in the constructor
[8f85180]92 unsigned long long curTime = getCurrentMillis();
[60017fc]93
[f401cac]94 // if we're at our target, don't move
[23559e7]95 bool moving = (pos.x != target.x || pos.y != target.y);
96
97 if (moving) {
[8f85180]98 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
[f401cac]99 double angle = atan2(target.y-pos.y, target.x-pos.x);
[8f85180]100 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
[a1a3bd5]101
[8f85180]102 if (dist <= pixels) {
[b81cea1]103 pos.x = target.x;
104 pos.y = target.y;
[8f85180]105 }else {
[b81cea1]106 pos.x = pos.x + cos(angle)*pixels;
107 pos.y = pos.y + sin(angle)*pixels;
[d211210]108 }
[f401cac]109 }
[60017fc]110
[8f85180]111 timeLastUpdated = curTime;
[d211210]112
[23559e7]113 return moving;
[60017fc]114}
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