source: network-game/common/Player.cpp@ c941e07

Last change on this file since c941e07 was 7fa452f, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

Change the player team variable so that 0 means no team, 1 means blue team, and 2 means red team (before, -1 meant no team, 0 meant blue team, and 1 meant red team)

  • Property mode set to 100644
File size: 6.6 KB
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
[3b8adee]4#include <sstream>
5#include <cstring>
[60017fc]6#include <cmath>
[2488852]7
8using namespace std;
9
[01d0d00]10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
[60017fc]15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
[5b92307]17 this->targetPlayer = 0;
[8f85180]18 this->timeLastUpdated = 0;
[8dad966]19 this->timeAttackStarted = 0;
[c76134b]20 this->timeDied = 0;
[11d21ee]21 this->isChasing = false;
[8dad966]22 this->isAttacking = false;
[c76134b]23 this->isDead = false;
[07c73fa]24
25 this->playerClass = CLASS_NONE;
26 this->maxHealth = 0;
27 this->health = 0;
28 this->attackType = ATTACK_NONE;
29 this->damage = 0;
[11d21ee]30 this->range = 0;
[8dad966]31 this->attackCooldown = 0;
[7fa452f]32 this->team = 0; // no team by default
[d436ac4]33 this->hasBlueFlag = false;
34 this->hasRedFlag = false;
[f41a7f9]35
[53643ca]36 this->level = 0;
37 this->experience = 0;
38 this->honor = 0;
39 this->wins = 0;
40 this->losses = 0;
41
[f41a7f9]42 this->currentGame = NULL;
[01d0d00]43}
44
45Player::Player(const Player& p)
46{
47 this->id = p.id;
48 this->name = p.name;
49 this->password = p.password;
[07c73fa]50 this->addr = p.addr;
[01d0d00]51 this->pos.x = p.pos.x;
52 this->pos.y = p.pos.y;
[60017fc]53 this->target.x = p.target.x;
54 this->target.y = p.target.y;
[5b92307]55 this->targetPlayer = p.targetPlayer;
[07c73fa]56 this->timeLastUpdated = p.timeLastUpdated;
[8dad966]57 this->timeAttackStarted = p.timeAttackStarted;
[c76134b]58 this->timeDied = p.timeDied;
[11d21ee]59 this->isChasing = p.isChasing;
[8dad966]60 this->isAttacking = p.isAttacking;
[c76134b]61 this->isDead = p.isDead;
[07c73fa]62
63 this->playerClass = p.playerClass;
64 this->maxHealth = p.maxHealth;
65 this->health = p.health;
66 this->attackType = p.attackType;
67 this->damage = p.damage;
[11d21ee]68 this->range = p.range;
[8dad966]69 this->attackCooldown = p.attackCooldown;
[df79cfd]70 this->team = p.team;
71 this->hasBlueFlag = p.hasBlueFlag;
72 this->hasRedFlag = p.hasRedFlag;
[f41a7f9]73
[53643ca]74 this->level = p.level;
75 this->experience = p.experience;
76 this->honor = p.honor;
77 this->wins = p.wins;
78 this->losses = p.losses;
79
[f41a7f9]80 this->currentGame = p.currentGame;
[01d0d00]81}
82
[07c73fa]83// eventually make this take a PlayerClass argument as well
[59061f6]84Player::Player(string name, string password)
85{
[01d0d00]86 this->id = 0;
[59061f6]87 this->name = name;
88 this->password = password;
[60017fc]89 this->pos.x = this->target.x = 200;
90 this->pos.y = this->target.y = 200;
[5b92307]91 this->targetPlayer = 0;
[8dad966]92 this->timeLastUpdated = 0;
93 this->timeAttackStarted = 0;
[c76134b]94 this->timeDied = 0;
[11d21ee]95 this->isChasing = false;
[8dad966]96 this->isAttacking = false;
[c76134b]97 this->isDead = false;
[07c73fa]98
99 this->playerClass = CLASS_NONE;
100 this->maxHealth = 0;
101 this->health = 0;
102 this->attackType = ATTACK_NONE;
103 this->damage = 0;
[11d21ee]104 this->range = 0;
[8dad966]105 this->attackCooldown = 0;
[7fa452f]106 this->team = 0; // no team by default
[e4a5786]107 this->hasBlueFlag = false;
108 this->hasRedFlag = false;
[f41a7f9]109
[53643ca]110 this->level = 0;
111 this->experience = 0;
112 this->honor = 0;
113 this->wins = 0;
114 this->losses = 0;
115
[f41a7f9]116 this->currentGame = NULL;
[2488852]117}
118
[8e540f4]119Player::~Player()
[2488852]120{
121}
122
[5b92307]123unsigned int Player::getId()
124{
125 return this->id;
126}
127
128unsigned int Player::getTargetPlayer()
129{
130 return this->targetPlayer;
131}
132
[9ba9b96]133void Player::setId(unsigned int id)
[46fa35a]134{
135 this->id = id;
136}
137
[5b92307]138void Player::setTargetPlayer(unsigned int id)
139{
140 this->targetPlayer = id;
141}
142
[46fa35a]143void Player::setAddr(sockaddr_in addr)
144{
145 this->addr = addr;
146}
147
148void Player::setClass(PlayerClass c)
149{
150 switch (c) {
151 case CLASS_WARRIOR:
152 this->playerClass = CLASS_WARRIOR;
[8dad966]153 this->maxHealth = this->health = 120;
[46fa35a]154 this->attackType = ATTACK_MELEE;
155 this->damage = 10;
[11d21ee]156 this->range = 30;
[8dad966]157 this->attackCooldown = 800;
[46fa35a]158 break;
159 case CLASS_RANGER:
160 this->playerClass = CLASS_RANGER;
161 this->maxHealth = this->health = 60;
162 this->attackType = ATTACK_RANGED;
163 this->damage = 6;
[11d21ee]164 this->range = 100;
[8dad966]165 this->attackCooldown = 1000;
[46fa35a]166 break;
167 case CLASS_NONE:
[521c88b]168 cout << "No class" << endl;
[46fa35a]169 break;
170 }
171}
172
[3b8adee]173void Player::serialize(char* buffer)
[59061f6]174{
[80b3f94]175 memcpy(buffer, &this->id, 4);
[8f85180]176 memcpy(buffer+4, &this->pos.x, 4);
177 memcpy(buffer+8, &this->pos.y, 4);
178 memcpy(buffer+12, &this->target.x, 4);
179 memcpy(buffer+16, &this->target.y, 4);
[07c73fa]180
181 memcpy(buffer+20, &this->playerClass, 4);
182 memcpy(buffer+24, &this->maxHealth, 4);
183 memcpy(buffer+28, &this->health, 4);
184 memcpy(buffer+32, &this->attackType, 4);
185 memcpy(buffer+36, &this->damage, 4);
186 memcpy(buffer+40, &this->team, 4);
187 memcpy(buffer+44, &this->hasBlueFlag, 1);
188 memcpy(buffer+45, &this->hasRedFlag, 1);
[5b1e31e]189 memcpy(buffer+46, &this->range, 4);
[07c73fa]190
[88c0536]191 strcpy(buffer+50, this->name.c_str());
[59061f6]192}
[edfd1d0]193
[3b8adee]194void Player::deserialize(char* buffer)
[edfd1d0]195{
[80b3f94]196 memcpy(&this->id, buffer, 4);
[8f85180]197 memcpy(&this->pos.x, buffer+4, 4);
198 memcpy(&this->pos.y, buffer+8, 4);
199 memcpy(&this->target.x, buffer+12, 4);
200 memcpy(&this->target.y, buffer+16, 4);
[07c73fa]201
202 memcpy(&this->playerClass, buffer+20, 4);
203 memcpy(&this->maxHealth, buffer+24, 4);
204 memcpy(&this->health, buffer+28, 4);
205 memcpy(&this->attackType, buffer+32, 4);
206 memcpy(&this->damage, buffer+36, 4);
207 memcpy(&this->team, buffer+40, 4);
208 memcpy(&this->hasBlueFlag, buffer+44, 1);
209 memcpy(&this->hasRedFlag, buffer+45, 1);
[5b1e31e]210 memcpy(&this->range, buffer+46, 4);
[07c73fa]211
[88c0536]212 this->name.assign(buffer+50);
[3b8adee]213}
214
[227baaa]215bool Player::move(WorldMap *map) {
[23559e7]216 int speed = 100; // pixels per second. should probably be in the constructor
[8f85180]217 unsigned long long curTime = getCurrentMillis();
[60017fc]218
[f401cac]219 // if we're at our target, don't move
[23559e7]220 bool moving = (pos.x != target.x || pos.y != target.y);
221
222 if (moving) {
[8f85180]223 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
[f401cac]224 double angle = atan2(target.y-pos.y, target.x-pos.x);
[8f85180]225 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
[a1a3bd5]226
[8f85180]227 if (dist <= pixels) {
[b81cea1]228 pos.x = target.x;
229 pos.y = target.y;
[8f85180]230 }else {
[b81cea1]231 pos.x = pos.x + cos(angle)*pixels;
232 pos.y = pos.y + sin(angle)*pixels;
[d211210]233 }
[f401cac]234 }
[60017fc]235
[8f85180]236 timeLastUpdated = curTime;
[d211210]237
[23559e7]238 return moving;
[60017fc]239}
[ff2133a]240
[6054f1e]241void Player::takeDamage(int damage) {
242 this->health -= damage;
243 if (this->health < 0)
244 this->health = 0;
245 if (this->health == 0) {
246 cout << "Player died" << endl;
247 this->isDead = true;
248 this->timeDied = getCurrentMillis();
249 }
250}
251
[5b92307]252bool Player::updateTarget(map<unsigned int, Player*>& players) {
253 Player* p = NULL;
254 if (this->targetPlayer > 0)
255 p =players[this->targetPlayer];
256
257 if (p != NULL && this->isChasing) {
258 this->target.x = p->pos.x;
259 this->target.y = p->pos.y;
[ff2133a]260
261 if (posDistance(this->pos, this->target.toFloat()) <= this->range) {
262 this->target.x = this->pos.x;
263 this->target.y = this->pos.y;
264
265 this->isChasing = false;
266 this->isAttacking = true;
267 this->timeAttackStarted = getCurrentMillis();
[5b1e31e]268
269 return true;
[ff2133a]270 }
271 }
[5b1e31e]272
273 return false;
[ff2133a]274}
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