source: network-game/common/Player.cpp@ ca44f82

Last change on this file since ca44f82 was 8f85180, checked in by dportnoy <dmp1488@…>, 12 years ago

Added a method for measuring milliseconds and implemented smooth player movement

  • Property mode set to 100644
File size: 2.6 KB
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
[3b8adee]4#include <sstream>
5#include <cstring>
[60017fc]6#include <cmath>
[2488852]7
8using namespace std;
9
[01d0d00]10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
[60017fc]15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
[8f85180]17 this->timeLastUpdated = 0;
[01d0d00]18}
19
20Player::Player(const Player& p)
21{
22 this->id = p.id;
23 this->name = p.name;
24 this->password = p.password;
25 this->pos.x = p.pos.x;
26 this->pos.y = p.pos.y;
[60017fc]27 this->target.x = p.target.x;
28 this->target.y = p.target.y;
[01d0d00]29 this->addr = p.addr;
30}
31
[59061f6]32Player::Player(string name, string password)
33{
[01d0d00]34 this->id = 0;
[59061f6]35 this->name = name;
36 this->password = password;
[60017fc]37 this->pos.x = this->target.x = 200;
38 this->pos.y = this->target.y = 200;
[59061f6]39}
40
[8e540f4]41Player::Player(string name, sockaddr_in addr)
[2488852]42{
[01d0d00]43 this->id = 0;
[2488852]44 this->name = name;
[59061f6]45 this->password = "";
[60017fc]46 this->pos.x = this->target.x = 200;
47 this->pos.y = this->target.y = 200;
[2488852]48 this->addr = addr;
49}
50
[8e540f4]51Player::~Player()
[2488852]52{
53}
54
[3b8adee]55void Player::serialize(char* buffer)
[59061f6]56{
[80b3f94]57 memcpy(buffer, &this->id, 4);
[8f85180]58 memcpy(buffer+4, &this->pos.x, 4);
59 memcpy(buffer+8, &this->pos.y, 4);
60 memcpy(buffer+12, &this->target.x, 4);
61 memcpy(buffer+16, &this->target.y, 4);
62 strcpy(buffer+20, this->name.c_str());
[59061f6]63}
[edfd1d0]64
[3b8adee]65void Player::deserialize(char* buffer)
[edfd1d0]66{
[80b3f94]67 memcpy(&this->id, buffer, 4);
[8f85180]68 memcpy(&this->pos.x, buffer+4, 4);
69 memcpy(&this->pos.y, buffer+8, 4);
70 memcpy(&this->target.x, buffer+12, 4);
71 memcpy(&this->target.y, buffer+16, 4);
72 this->name.assign(buffer+20);
[3b8adee]73
[80b3f94]74 cout << "id: " << this->id << endl;
[8f85180]75 cout << "pos x: " << this->pos.x << endl;
76 cout << "pos y: " << this->pos.y << endl;
77 cout << "target x: " << this->target.x << endl;
78 cout << "target y: " << this->target.y << endl;
[5806dc2]79 cout << "name: " << this->name << endl;
[3b8adee]80}
81
[01d0d00]82void Player::setId(int id)
83{
84 this->id = id;
85}
86
[3b8adee]87void Player::setAddr(sockaddr_in addr)
88{
89 this->addr = addr;
[edfd1d0]90}
[60017fc]91
92void Player::move(void) {
93 int speed = 100; // pixels per second
[8f85180]94 unsigned long long curTime = getCurrentMillis();
[60017fc]95
[f401cac]96 // if we're at our target, don't move
[8f85180]97 if (pos.x == target.x && pos.y == target.y)
[f401cac]98 cout << "We're already at our target" << endl;
99 else {
[8f85180]100 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
[f401cac]101 cout << "We need to move " << pixels << " pixels" << endl;
102
103 double angle = atan2(target.y-pos.y, target.x-pos.x);
104
[8f85180]105 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
106 if (dist <= pixels) {
107 pos.x = target.x;
108 pos.y = target.y;
109 }else {
110 pos.x += cos(angle)*pixels;
111 pos.y += sin(angle)*pixels;
112 }
[f401cac]113 }
[60017fc]114
[8f85180]115 timeLastUpdated = curTime;
[60017fc]116}
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