[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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| 8 | using namespace std;
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| 9 |
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[01d0d00] | 10 | Player::Player()
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| 11 | {
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| 12 | this->id = 0;
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| 13 | this->name = "";
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| 14 | this->password = "";
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[60017fc] | 15 | this->pos.x = this->target.x = 0;
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| 16 | this->pos.y = this->target.y = 0;
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[8f85180] | 17 | this->timeLastUpdated = 0;
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[8dad966] | 18 | this->timeAttackStarted = 0;
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[c76134b] | 19 | this->timeDied = 0;
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[11d21ee] | 20 | this->isChasing = false;
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[8dad966] | 21 | this->isAttacking = false;
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[c76134b] | 22 | this->isDead = false;
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[07c73fa] | 23 |
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| 24 | this->playerClass = CLASS_NONE;
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| 25 | this->maxHealth = 0;
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| 26 | this->health = 0;
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| 27 | this->attackType = ATTACK_NONE;
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| 28 | this->damage = 0;
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[11d21ee] | 29 | this->range = 0;
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[8dad966] | 30 | this->attackCooldown = 0;
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[d436ac4] | 31 | this->team = 0; // blue team by default
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| 32 | this->hasBlueFlag = false;
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| 33 | this->hasRedFlag = false;
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[f41a7f9] | 34 |
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| 35 | this->currentGame = NULL;
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[01d0d00] | 36 | }
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| 37 |
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| 38 | Player::Player(const Player& p)
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| 39 | {
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| 40 | this->id = p.id;
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| 41 | this->name = p.name;
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| 42 | this->password = p.password;
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[07c73fa] | 43 | this->addr = p.addr;
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[01d0d00] | 44 | this->pos.x = p.pos.x;
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| 45 | this->pos.y = p.pos.y;
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[60017fc] | 46 | this->target.x = p.target.x;
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| 47 | this->target.y = p.target.y;
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[07c73fa] | 48 | this->timeLastUpdated = p.timeLastUpdated;
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[8dad966] | 49 | this->timeAttackStarted = p.timeAttackStarted;
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[c76134b] | 50 | this->timeDied = p.timeDied;
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[11d21ee] | 51 | this->isChasing = p.isChasing;
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[8dad966] | 52 | this->isAttacking = p.isAttacking;
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[c76134b] | 53 | this->isDead = p.isDead;
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[07c73fa] | 54 |
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| 55 | this->playerClass = p.playerClass;
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| 56 | this->maxHealth = p.maxHealth;
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| 57 | this->health = p.health;
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| 58 | this->attackType = p.attackType;
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| 59 | this->damage = p.damage;
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[11d21ee] | 60 | this->range = p.range;
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[8dad966] | 61 | this->attackCooldown = p.attackCooldown;
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[df79cfd] | 62 | this->team = p.team;
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| 63 | this->hasBlueFlag = p.hasBlueFlag;
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| 64 | this->hasRedFlag = p.hasRedFlag;
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[f41a7f9] | 65 |
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| 66 | this->currentGame = p.currentGame;
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[01d0d00] | 67 | }
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| 68 |
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[07c73fa] | 69 | // eventually make this take a PlayerClass argument as well
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[59061f6] | 70 | Player::Player(string name, string password)
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| 71 | {
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[01d0d00] | 72 | this->id = 0;
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[59061f6] | 73 | this->name = name;
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| 74 | this->password = password;
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[60017fc] | 75 | this->pos.x = this->target.x = 200;
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| 76 | this->pos.y = this->target.y = 200;
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[8dad966] | 77 | this->timeLastUpdated = 0;
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| 78 | this->timeAttackStarted = 0;
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[c76134b] | 79 | this->timeDied = 0;
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[11d21ee] | 80 | this->isChasing = false;
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[8dad966] | 81 | this->isAttacking = false;
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[c76134b] | 82 | this->isDead = false;
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[07c73fa] | 83 |
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| 84 | this->playerClass = CLASS_NONE;
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| 85 | this->maxHealth = 0;
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| 86 | this->health = 0;
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| 87 | this->attackType = ATTACK_NONE;
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| 88 | this->damage = 0;
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[11d21ee] | 89 | this->range = 0;
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[8dad966] | 90 | this->attackCooldown = 0;
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[d436ac4] | 91 | this->team = 0; // blue team by default
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[e4a5786] | 92 | this->hasBlueFlag = false;
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| 93 | this->hasRedFlag = false;
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[f41a7f9] | 94 |
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| 95 | this->currentGame = NULL;
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[2488852] | 96 | }
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| 97 |
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[8e540f4] | 98 | Player::~Player()
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[2488852] | 99 | {
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| 100 | }
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| 101 |
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[46fa35a] | 102 | void Player::setId(int id)
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| 103 | {
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| 104 | this->id = id;
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| 105 | }
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| 106 |
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| 107 | void Player::setAddr(sockaddr_in addr)
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| 108 | {
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| 109 | this->addr = addr;
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| 110 | }
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| 111 |
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| 112 | void Player::setClass(PlayerClass c)
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| 113 | {
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| 114 | switch (c) {
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| 115 | case CLASS_WARRIOR:
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| 116 | this->playerClass = CLASS_WARRIOR;
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[8dad966] | 117 | this->maxHealth = this->health = 120;
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[46fa35a] | 118 | this->attackType = ATTACK_MELEE;
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| 119 | this->damage = 10;
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[11d21ee] | 120 | this->range = 30;
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[8dad966] | 121 | this->attackCooldown = 800;
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[46fa35a] | 122 | break;
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| 123 | case CLASS_RANGER:
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| 124 | this->playerClass = CLASS_RANGER;
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| 125 | this->maxHealth = this->health = 60;
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| 126 | this->attackType = ATTACK_RANGED;
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| 127 | this->damage = 6;
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[11d21ee] | 128 | this->range = 100;
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[8dad966] | 129 | this->attackCooldown = 1000;
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[46fa35a] | 130 | break;
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| 131 | case CLASS_NONE:
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[521c88b] | 132 | cout << "No class" << endl;
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[46fa35a] | 133 | break;
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| 134 | dafault:
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| 135 | cout << "nvalid class" << endl;
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| 136 | break;
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| 137 | }
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| 138 | }
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| 139 |
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[3b8adee] | 140 | void Player::serialize(char* buffer)
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[59061f6] | 141 | {
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[80b3f94] | 142 | memcpy(buffer, &this->id, 4);
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[8f85180] | 143 | memcpy(buffer+4, &this->pos.x, 4);
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| 144 | memcpy(buffer+8, &this->pos.y, 4);
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| 145 | memcpy(buffer+12, &this->target.x, 4);
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| 146 | memcpy(buffer+16, &this->target.y, 4);
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[07c73fa] | 147 |
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| 148 | memcpy(buffer+20, &this->playerClass, 4);
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| 149 | memcpy(buffer+24, &this->maxHealth, 4);
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| 150 | memcpy(buffer+28, &this->health, 4);
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| 151 | memcpy(buffer+32, &this->attackType, 4);
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| 152 | memcpy(buffer+36, &this->damage, 4);
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| 153 | memcpy(buffer+40, &this->team, 4);
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| 154 | memcpy(buffer+44, &this->hasBlueFlag, 1);
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| 155 | memcpy(buffer+45, &this->hasRedFlag, 1);
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[5b1e31e] | 156 | memcpy(buffer+46, &this->range, 4);
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[07c73fa] | 157 |
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[88c0536] | 158 | strcpy(buffer+50, this->name.c_str());
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[59061f6] | 159 | }
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[edfd1d0] | 160 |
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[3b8adee] | 161 | void Player::deserialize(char* buffer)
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[edfd1d0] | 162 | {
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[80b3f94] | 163 | memcpy(&this->id, buffer, 4);
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[8f85180] | 164 | memcpy(&this->pos.x, buffer+4, 4);
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| 165 | memcpy(&this->pos.y, buffer+8, 4);
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| 166 | memcpy(&this->target.x, buffer+12, 4);
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| 167 | memcpy(&this->target.y, buffer+16, 4);
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[07c73fa] | 168 |
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| 169 | memcpy(&this->playerClass, buffer+20, 4);
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| 170 | memcpy(&this->maxHealth, buffer+24, 4);
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| 171 | memcpy(&this->health, buffer+28, 4);
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| 172 | memcpy(&this->attackType, buffer+32, 4);
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| 173 | memcpy(&this->damage, buffer+36, 4);
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| 174 | memcpy(&this->team, buffer+40, 4);
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| 175 | memcpy(&this->hasBlueFlag, buffer+44, 1);
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| 176 | memcpy(&this->hasRedFlag, buffer+45, 1);
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[5b1e31e] | 177 | memcpy(&this->range, buffer+46, 4);
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[07c73fa] | 178 |
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[88c0536] | 179 | this->name.assign(buffer+50);
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[3b8adee] | 180 | }
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| 181 |
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[227baaa] | 182 | bool Player::move(WorldMap *map) {
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[23559e7] | 183 | int speed = 100; // pixels per second. should probably be in the constructor
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[8f85180] | 184 | unsigned long long curTime = getCurrentMillis();
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[60017fc] | 185 |
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[f401cac] | 186 | // if we're at our target, don't move
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[23559e7] | 187 | bool moving = (pos.x != target.x || pos.y != target.y);
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| 188 |
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| 189 | if (moving) {
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[8f85180] | 190 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 191 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 192 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[a1a3bd5] | 193 |
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[8f85180] | 194 | if (dist <= pixels) {
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[b81cea1] | 195 | pos.x = target.x;
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| 196 | pos.y = target.y;
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[8f85180] | 197 | }else {
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[b81cea1] | 198 | pos.x = pos.x + cos(angle)*pixels;
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| 199 | pos.y = pos.y + sin(angle)*pixels;
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[d211210] | 200 | }
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[f401cac] | 201 | }
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[60017fc] | 202 |
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[8f85180] | 203 | timeLastUpdated = curTime;
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[d211210] | 204 |
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[23559e7] | 205 | return moving;
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[60017fc] | 206 | }
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[ff2133a] | 207 |
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[e6c26b8] | 208 | bool Player::updateTarget(map<unsigned int, Player*>& mapPlayers) {
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[ff2133a] | 209 | if (this->isChasing) {
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[e6c26b8] | 210 | this->target.x = mapPlayers[this->targetPlayer]->pos.x;
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| 211 | this->target.y = mapPlayers[this->targetPlayer]->pos.y;
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[ff2133a] | 212 |
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| 213 | if (posDistance(this->pos, this->target.toFloat()) <= this->range) {
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| 214 | this->target.x = this->pos.x;
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| 215 | this->target.y = this->pos.y;
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| 216 |
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| 217 | this->isChasing = false;
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| 218 | this->isAttacking = true;
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| 219 | this->timeAttackStarted = getCurrentMillis();
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[5b1e31e] | 220 |
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| 221 | return true;
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[ff2133a] | 222 | }
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| 223 | }
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[5b1e31e] | 224 |
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| 225 | return false;
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[ff2133a] | 226 | }
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