Last change
on this file since 3b8adee was 3b8adee, checked in by dportnoy <dmp1488@…>, 12 years ago |
Added serialize and deserialize methods to Player and modified the server to use the serialize method when broadcasting user data
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-
Property mode
set to
100644
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File size:
853 bytes
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1 | #include "Player.h"
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2 |
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3 | #include <iostream>
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4 | #include <sstream>
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5 | #include <cstring>
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6 |
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7 | using namespace std;
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8 |
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9 | Player::Player(string name, string password)
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10 | {
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11 | this->name = name;
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12 | this->password = password;
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13 | this->pos.x = 200;
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14 | this->pos.y = 200;
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15 |
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16 | cout << "Created new player: " << this->name << endl;
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17 | }
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18 |
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19 | Player::Player(string name, sockaddr_in addr)
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20 | {
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21 | this->name = name;
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22 | this->password = "";
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23 | this->pos.x = 200;
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24 | this->pos.y = 200;
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25 | this->addr = addr;
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26 |
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27 | cout << "Created new played: " << this->name << endl;
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28 | }
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29 |
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30 | Player::~Player()
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31 | {
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32 | }
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33 |
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34 | void Player::serialize(char* buffer)
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35 | {
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36 | ostringstream oss;
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37 |
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38 | oss << this->name;
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39 |
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40 | memcpy(buffer, oss.str().c_str(), this->name.length()+1);
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41 | }
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42 |
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43 | void Player::deserialize(char* buffer)
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44 | {
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45 | istringstream iss;
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46 |
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47 | iss >> this->name;
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48 | }
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49 |
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50 | void Player::setAddr(sockaddr_in addr)
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51 | {
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52 | this->addr = addr;
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53 | }
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