source: network-game/common/Player.cpp@ 01d0d00

Last change on this file since 01d0d00 was 01d0d00, checked in by dportnoy <dmp1488@…>, 12 years ago

The server now uses a map to store players with player ids as keys

  • Property mode set to 100644
File size: 1.4 KB
Line 
1#include "Player.h"
2
3#include <iostream>
4#include <sstream>
5#include <cstring>
6
7using namespace std;
8
9Player::Player()
10{
11 this->id = 0;
12 this->name = "";
13 this->password = "";
14 this->pos.x = 0;
15 this->pos.y = 0;
16}
17
18Player::Player(const Player& p)
19{
20 this->id = p.id;
21 this->name = p.name;
22 this->password = p.password;
23 this->pos.x = p.pos.x;
24 this->pos.y = p.pos.y;
25 this->addr = p.addr;
26}
27
28Player::Player(string name, string password)
29{
30 this->id = 0;
31 this->name = name;
32 this->password = password;
33 this->pos.x = 200;
34 this->pos.y = 200;
35}
36
37Player::Player(string name, sockaddr_in addr)
38{
39 this->id = 0;
40 this->name = name;
41 this->password = "";
42 this->pos.x = 200;
43 this->pos.y = 200;
44 this->addr = addr;
45}
46
47Player::~Player()
48{
49}
50
51void Player::serialize(char* buffer)
52{
53 ostringstream oss;
54
55 oss.write((char*)&(this->id), sizeof(int));
56 oss << this->name;
57 oss.write("\0", 1);
58 oss.write((char*)&(this->pos.x), sizeof(int));
59 oss.write((char*)&(this->pos.y), sizeof(int));
60
61 memcpy(buffer, oss.str().c_str(), this->name.length()+1+2*sizeof(int));
62}
63
64void Player::deserialize(char* buffer)
65{
66 istringstream iss;
67 iss.str(buffer);
68
69 iss.read((char*)&(this->id), sizeof(int));
70 iss >> this->name;
71 iss.read((char*)&(this->pos.x), sizeof(int));
72 iss.read((char*)&(this->pos.y), sizeof(int));
73}
74
75void Player::setId(int id)
76{
77 this->id = id;
78}
79
80void Player::setAddr(sockaddr_in addr)
81{
82 this->addr = addr;
83}
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