source: network-game/common/Player.cpp@ 23559e7

Last change on this file since 23559e7 was 23559e7, checked in by dportnoy <dmp1488@…>, 11 years ago

Move player interaction with objects on the map from Player::move to the server

  • Property mode set to 100644
File size: 2.7 KB
Line 
1#include "Player.h"
2
3#include <iostream>
4#include <sstream>
5#include <cstring>
6#include <cmath>
7
8using namespace std;
9
10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
17 this->timeLastUpdated = 0;
18 this->team = 0; // blue team by default
19 this->hasBlueFlag = false;
20 this->hasRedFlag = false;
21}
22
23Player::Player(const Player& p)
24{
25 this->id = p.id;
26 this->name = p.name;
27 this->password = p.password;
28 this->pos.x = p.pos.x;
29 this->pos.y = p.pos.y;
30 this->target.x = p.target.x;
31 this->target.y = p.target.y;
32 this->addr = p.addr;
33 this->team = 0; // blue team by default
34 this->hasBlueFlag = false;
35 this->hasRedFlag = false;
36}
37
38Player::Player(string name, string password)
39{
40 this->id = 0;
41 this->name = name;
42 this->password = password;
43 this->pos.x = this->target.x = 200;
44 this->pos.y = this->target.y = 200;
45 this->team = 0; // blue team by default
46 this->hasBlueFlag = false;
47 this->hasRedFlag = false;
48}
49
50Player::~Player()
51{
52}
53
54void Player::serialize(char* buffer)
55{
56 memcpy(buffer, &this->id, 4);
57 memcpy(buffer+4, &this->pos.x, 4);
58 memcpy(buffer+8, &this->pos.y, 4);
59 memcpy(buffer+12, &this->target.x, 4);
60 memcpy(buffer+16, &this->target.y, 4);
61 memcpy(buffer+20, &this->team, 4);
62 memcpy(buffer+24, &this->hasBlueFlag, 1);
63 memcpy(buffer+25, &this->hasRedFlag, 1);
64 strcpy(buffer+26, this->name.c_str());
65}
66
67void Player::deserialize(char* buffer)
68{
69 memcpy(&this->id, buffer, 4);
70 memcpy(&this->pos.x, buffer+4, 4);
71 memcpy(&this->pos.y, buffer+8, 4);
72 memcpy(&this->target.x, buffer+12, 4);
73 memcpy(&this->target.y, buffer+16, 4);
74 memcpy(&this->team, buffer+20, 4);
75 memcpy(&this->hasBlueFlag, buffer+24, 1);
76 memcpy(&this->hasRedFlag, buffer+25, 1);
77 this->name.assign(buffer+26);
78}
79
80void Player::setId(int id)
81{
82 this->id = id;
83}
84
85void Player::setAddr(sockaddr_in addr)
86{
87 this->addr = addr;
88}
89
90bool Player::move(WorldMap *map) {
91 int speed = 100; // pixels per second. should probably be in the constructor
92 unsigned long long curTime = getCurrentMillis();
93
94 // if we're at our target, don't move
95 bool moving = (pos.x != target.x || pos.y != target.y);
96
97 if (moving) {
98 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
99 double angle = atan2(target.y-pos.y, target.x-pos.x);
100 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
101 FLOAT_POSITION newPos;
102
103 if (dist <= pixels) {
104 newPos.x = target.x;
105 newPos.y = target.y;
106 }else {
107 newPos.x = pos.x + cos(angle)*pixels;
108 newPos.y = pos.y + sin(angle)*pixels;
109 }
110 }
111
112 timeLastUpdated = curTime;
113
114 return moving;
115}
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