source: network-game/common/Player.cpp@ 62ee2ce

Last change on this file since 62ee2ce was 5806dc2, checked in by dportnoy <dmp1488@…>, 12 years ago

Simplified Player serialization code

  • Property mode set to 100644
File size: 1.5 KB
Line 
1#include "Player.h"
2
3#include <iostream>
4#include <sstream>
5#include <cstring>
6
7using namespace std;
8
9Player::Player()
10{
11 this->id = 0;
12 this->name = "";
13 this->password = "";
14 this->pos.x = 0;
15 this->pos.y = 0;
16}
17
18Player::Player(const Player& p)
19{
20 this->id = p.id;
21 this->name = p.name;
22 this->password = p.password;
23 this->pos.x = p.pos.x;
24 this->pos.y = p.pos.y;
25 this->addr = p.addr;
26}
27
28Player::Player(string name, string password)
29{
30 this->id = 0;
31 this->name = name;
32 this->password = password;
33 this->pos.x = 200;
34 this->pos.y = 200;
35}
36
37Player::Player(string name, sockaddr_in addr)
38{
39 this->id = 0;
40 this->name = name;
41 this->password = "";
42 this->pos.x = 200;
43 this->pos.y = 200;
44 this->addr = addr;
45}
46
47Player::~Player()
48{
49}
50
51void Player::serialize(char* buffer)
52{
53 memcpy(buffer, &this->id, 4);
54 strcpy(buffer+4, this->name.c_str());
55 memcpy(buffer+5+this->name.length(), &this->pos.x, 4);
56 memcpy(buffer+9+this->name.length(), &this->pos.y, 4);
57}
58
59void Player::deserialize(char* buffer)
60{
61 memcpy(&this->id, buffer, 4);
62 this->name.assign(buffer+4);
63 memcpy(&this->pos.x, buffer+5+this->name.size(), 4);
64 memcpy(&this->pos.y, buffer+9+this->name.size(), 4);
65
66 cout << "id: " << this->id << endl;
67 cout << "name: " << this->name << endl;
68 cout << "x: " << this->pos.x << endl;
69 cout << "y: " << this->pos.y << endl;
70}
71
72void Player::setId(int id)
73{
74 this->id = id;
75}
76
77void Player::setAddr(sockaddr_in addr)
78{
79 this->addr = addr;
80}
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