source: network-game/common/Player.h@ 88cdae2

Last change on this file since 88cdae2 was 01d0d00, checked in by dportnoy <dmp1488@…>, 12 years ago

The server now uses a map to store players with player ids as keys

  • Property mode set to 100644
File size: 660 bytes
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
13#include <string>
14
15#include "Common.h"
16
17using namespace std;
18
19class Player {
20public:
21 Player();
22 Player(const Player& p);
23 Player(string name, string password);
24 Player(string name, sockaddr_in addr); // this will be deleted
25
26 ~Player();
27
28 void serialize(char* buffer);
29 void deserialize(char* buffer);
30
31 void setId(int id);
32 void setAddr(sockaddr_in addr);
33
34 int id;
35 string name;
36 string password;
37 sockaddr_in addr;
38 PLAYER_POS pos;
39};
40
41#endif
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