Last change
on this file since 88cdae2 was 01d0d00, checked in by dportnoy <dmp1488@…>, 12 years ago |
The server now uses a map to store players with player ids as keys
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Property mode
set to
100644
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File size:
660 bytes
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1 | #ifndef _PLAYER_H
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2 | #define _PLAYER_H
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3 |
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4 | #include "Compiler.h"
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5 |
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6 | #if defined WINDOWS
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7 | #include <winsock2.h>
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8 | #include <WS2tcpip.h>
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9 | #elif defined LINUX
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10 | #include <netinet/in.h>
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11 | #endif
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12 |
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13 | #include <string>
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14 |
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15 | #include "Common.h"
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16 |
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17 | using namespace std;
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18 |
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19 | class Player {
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20 | public:
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21 | Player();
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22 | Player(const Player& p);
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23 | Player(string name, string password);
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24 | Player(string name, sockaddr_in addr); // this will be deleted
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25 |
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26 | ~Player();
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27 |
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28 | void serialize(char* buffer);
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29 | void deserialize(char* buffer);
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30 |
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31 | void setId(int id);
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32 | void setAddr(sockaddr_in addr);
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33 |
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34 | int id;
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35 | string name;
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36 | string password;
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37 | sockaddr_in addr;
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38 | PLAYER_POS pos;
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39 | };
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40 |
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41 | #endif
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