Last change
on this file since c666518 was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago |
Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings
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Property mode
set to
100644
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File size:
1.8 KB
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1 | #ifndef _PLAYER_H
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2 | #define _PLAYER_H
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3 |
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4 | #include <string>
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5 | #include <map>
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6 |
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7 | #include "Compiler.h"
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8 |
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9 | #if defined WINDOWS
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10 | #include <winsock2.h>
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11 | #elif defined LINUX
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12 | #include <netinet/in.h>
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13 | #elif defined MAC
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14 | #include <netinet/in.h>
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15 | #endif
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16 |
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17 | #include "WorldMap.h"
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18 |
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19 | using namespace std;
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20 |
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21 | //forward declaration
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22 | class Game;
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23 |
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24 | class Player {
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25 | private:
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26 | unsigned int id;
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27 | unsigned int targetPlayer;
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28 |
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29 | public:
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30 |
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31 | enum PlayerClass {
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32 | CLASS_NONE,
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33 | CLASS_WARRIOR,
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34 | CLASS_RANGER
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35 | };
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36 |
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37 | enum AttackType {
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38 | ATTACK_NONE,
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39 | ATTACK_MELEE,
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40 | ATTACK_RANGED
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41 | };
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42 |
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43 | Player();
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44 | Player(const Player& p);
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45 | Player(string name, string password);
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46 |
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47 | ~Player();
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48 |
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49 | unsigned int getId();
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50 | unsigned int getTargetPlayer();
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51 |
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52 | void setId(unsigned int id);
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53 | void setTargetPlayer(unsigned int id);
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54 | void setAddr(sockaddr_in addr);
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55 | void setClass(PlayerClass c);
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56 |
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57 | void serialize(char* buffer);
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58 | void deserialize(char* buffer);
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59 |
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60 | bool updateTarget(map<unsigned int, Player*>& players);
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61 | bool move(WorldMap *map);
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62 | void takeDamage(int damage);
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63 |
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64 | void takeFlag(unsigned int flag, WorldMap* map);
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65 | void dropFlag(unsigned int flag, WorldMap* map);
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66 |
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67 | string name;
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68 | string password;
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69 | sockaddr_in addr;
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70 | FLOAT_POSITION pos;
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71 | POSITION target;
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72 | unsigned long long timeLastUpdated;
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73 | unsigned long long timeAttackStarted;
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74 | unsigned long long timeDied;
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75 | bool isChasing;
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76 | bool isAttacking;
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77 | bool isDead;
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78 |
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79 | PlayerClass playerClass;
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80 | int maxHealth;
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81 | int health;
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82 | int attackType;
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83 | int damage;
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84 | int range;
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85 | unsigned long long attackCooldown;
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86 | int team; // 0 is blue, 1 is red
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87 | bool hasBlueFlag;
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88 | bool hasRedFlag;
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89 |
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90 | // permanent attributes
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91 | unsigned int level;
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92 | unsigned int experience;
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93 | unsigned int honor;
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94 | unsigned int wins;
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95 | unsigned int losses;
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96 |
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97 | Game* currentGame;
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98 | };
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99 |
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100 | #endif
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