source: network-game/common/Player.h@ c666518

Last change on this file since c666518 was 53643ca, checked in by Dmitry Portnoy <dmp1488@…>, 10 years ago

Server loads user profile and game history info from the database, saves game history to the db after every game, and uses a lua settings file to load db settings

  • Property mode set to 100644
File size: 1.8 KB
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include <string>
5#include <map>
6
7#include "Compiler.h"
8
9#if defined WINDOWS
10 #include <winsock2.h>
11#elif defined LINUX
12 #include <netinet/in.h>
13#elif defined MAC
14 #include <netinet/in.h>
15#endif
16
17#include "WorldMap.h"
18
19using namespace std;
20
21//forward declaration
22class Game;
23
24class Player {
25private:
26 unsigned int id;
27 unsigned int targetPlayer;
28
29public:
30
31 enum PlayerClass {
32 CLASS_NONE,
33 CLASS_WARRIOR,
34 CLASS_RANGER
35 };
36
37 enum AttackType {
38 ATTACK_NONE,
39 ATTACK_MELEE,
40 ATTACK_RANGED
41 };
42
43 Player();
44 Player(const Player& p);
45 Player(string name, string password);
46
47 ~Player();
48
49 unsigned int getId();
50 unsigned int getTargetPlayer();
51
52 void setId(unsigned int id);
53 void setTargetPlayer(unsigned int id);
54 void setAddr(sockaddr_in addr);
55 void setClass(PlayerClass c);
56
57 void serialize(char* buffer);
58 void deserialize(char* buffer);
59
60 bool updateTarget(map<unsigned int, Player*>& players);
61 bool move(WorldMap *map);
62 void takeDamage(int damage);
63
64 void takeFlag(unsigned int flag, WorldMap* map);
65 void dropFlag(unsigned int flag, WorldMap* map);
66
67 string name;
68 string password;
69 sockaddr_in addr;
70 FLOAT_POSITION pos;
71 POSITION target;
72 unsigned long long timeLastUpdated;
73 unsigned long long timeAttackStarted;
74 unsigned long long timeDied;
75 bool isChasing;
76 bool isAttacking;
77 bool isDead;
78
79 PlayerClass playerClass;
80 int maxHealth;
81 int health;
82 int attackType;
83 int damage;
84 int range;
85 unsigned long long attackCooldown;
86 int team; // 0 is blue, 1 is red
87 bool hasBlueFlag;
88 bool hasRedFlag;
89
90 // permanent attributes
91 unsigned int level;
92 unsigned int experience;
93 unsigned int honor;
94 unsigned int wins;
95 unsigned int losses;
96
97 Game* currentGame;
98};
99
100#endif
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