Last change
on this file since 13a8212 was 9ba9b96, checked in by dportnoy <dmp1488@…>, 11 years ago |
All ids should now be unsigned ints
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Property mode
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100644
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File size:
694 bytes
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[d03ec0f] | 1 | #ifndef _PROJECTILE_H
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| 2 | #define _PROJECTILE_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <map>
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| 6 |
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| 7 | #include "Common.h"
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| 8 | #include "WorldMap.h"
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| 9 | #include "Player.h"
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| 10 |
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| 11 | using namespace std;
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| 12 |
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| 13 | class Projectile {
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| 14 | public:
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[9ba9b96] | 15 | unsigned int id;
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| 16 | POSITION pos;
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| 17 | unsigned int target;
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| 18 | int speed;
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| 19 | int damage;
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| 20 | unsigned long long timeLastUpdated;
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[d03ec0f] | 21 |
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| 22 | Projectile();
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| 23 | Projectile(const Projectile& p);
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| 24 | Projectile(int x, int y, int targetId, int damage);
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| 25 |
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| 26 | ~Projectile();
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| 27 |
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[9ba9b96] | 28 | void setId(unsigned int id);
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[d03ec0f] | 29 |
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| 30 | void serialize(char* buffer);
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| 31 | void deserialize(char* buffer);
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| 32 |
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[9ba9b96] | 33 | // returns true if the projectile reached the target and should be deleted
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[e6c26b8] | 34 | bool move(map<unsigned int, Player*>& mapPlayers);
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[d03ec0f] | 35 | };
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| 36 |
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| 37 | #endif
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