Last change
on this file since b650f8a was d03ec0f, checked in by dportnoy <dmp1488@…>, 11 years ago |
Add the Projectile class
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Property mode
set to
100644
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File size:
678 bytes
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[d03ec0f] | 1 | #ifndef _PROJECTILE_H
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| 2 | #define _PROJECTILE_H
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| 3 |
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| 4 | #include "Compiler.h"
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| 5 |
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| 6 | #include <string>
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| 7 | #include <map>
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| 8 |
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| 9 | #include "Common.h"
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| 10 | #include "WorldMap.h"
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| 11 | #include "Player.h"
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| 12 |
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| 13 | using namespace std;
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| 14 |
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| 15 | class Projectile {
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| 16 | public:
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| 17 |
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| 18 | Projectile();
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| 19 | Projectile(const Projectile& p);
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| 20 | Projectile(int x, int y, int targetId, int damage);
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| 21 |
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| 22 | ~Projectile();
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| 23 |
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| 24 | void setId(int id);
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| 25 |
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| 26 | void serialize(char* buffer);
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| 27 | void deserialize(char* buffer);
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| 28 |
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| 29 | // returns true if it reached the target and should be deleted
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| 30 | bool move(map<unsigned int, Player>& mapPlayers);
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| 31 |
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| 32 | int id;
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| 33 | POSITION pos;
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| 34 | int target;
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| 35 | int speed;
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| 36 | int damage;
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| 37 | unsigned long long timeLastUpdated;
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| 38 | };
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| 39 |
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| 40 | #endif
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