1 | #include "WorldMap.h"
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2 |
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3 | #include <string>
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4 | #include <iostream>
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5 | #include <fstream>
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6 | #include <sstream>
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7 | #include <cstdlib>
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8 | #include <cstring>
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9 |
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10 | using namespace std;
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11 |
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12 | WorldMap::WorldMap(int width, int height)
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13 | {
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14 | this->width = width;
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15 | this->height = height;
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16 |
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17 | vctMap = new vector<vector<TerrainType>*>(width);
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18 | vctStructures = new vector<vector<StructureType>*>(width);
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19 | vctObjects = new vector<Object>();
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20 |
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21 | for (int x=0; x<width; x++) {
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22 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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23 | vector<StructureType>* newStructureVector = new vector<StructureType>(height);
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24 |
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25 | for (int y=0; y<height; y++) {
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26 | (*newMapVector)[y] = TERRAIN_NONE;
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27 | (*newStructureVector)[y] = STRUCTURE_NONE;
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28 | }
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29 |
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30 | (*vctMap)[x] = newMapVector;
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31 | (*vctStructures)[x] = newStructureVector;
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32 | }
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33 | }
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34 |
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35 | WorldMap::~WorldMap()
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36 | {
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37 | for (int x=0; x<width; x++) {
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38 | delete (*vctMap)[x];
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39 | delete (*vctStructures)[x];
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40 | }
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41 |
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42 | delete vctMap;
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43 | delete vctStructures;
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44 | delete vctObjects;
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45 | }
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46 |
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47 | void WorldMap::createObjectsFromStructures() {
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48 | for (int y=0; y<this->height; y++) {
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49 | for (int x=0; x<this->width; x++) {
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50 | switch (this->getStructure(x, y)) {
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51 | case STRUCTURE_BLUE_FLAG:
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52 | this->addObject(OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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53 | break;
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54 | case STRUCTURE_RED_FLAG:
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55 | this->addObject(OBJECT_RED_FLAG, x*25+12, y*25+12);
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56 | break;
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57 | case STRUCTURE_NONE:
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58 | break;
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59 | }
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60 | }
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61 | }
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62 | }
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63 |
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64 | TerrainType WorldMap::getElement(int x, int y)
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65 | {
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66 | return (*(*vctMap)[x])[y];
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67 | }
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68 |
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69 | void WorldMap::setElement(int x, int y, TerrainType t)
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70 | {
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71 | (*(*vctMap)[x])[y] = t;
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72 | }
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73 |
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74 | StructureType WorldMap::getStructure(int x, int y)
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75 | {
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76 | return (*(*vctStructures)[x])[y];
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77 | }
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78 |
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79 | void WorldMap::setStructure(int x, int y, StructureType t)
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80 | {
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81 | (*(*vctStructures)[x])[y] = t;
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82 | }
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83 |
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84 | POSITION WorldMap::getStructureLocation(StructureType t)
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85 | {
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86 | POSITION pos;
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87 | pos.x = 0;
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88 | pos.y = 0;
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89 |
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90 | for (unsigned int x=0; x<vctStructures->size(); x++) {
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91 | for (unsigned int y=0; y<(*vctStructures)[x]->size(); y++) {
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92 | if ((*(*vctStructures)[x])[y] == t) {
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93 | pos.x = x;
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94 | pos.y = y;
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95 | return pos;
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96 | }
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97 | }
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98 | }
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99 |
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100 | return pos;
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101 | }
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102 |
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103 | vector<WorldMap::Object>* WorldMap::getObjects() {
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104 | return vctObjects;
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105 | }
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106 |
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107 | vector<WorldMap::Object> WorldMap::getObjects(int x, int y) {
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108 | vector<WorldMap::Object> vctObjectsInRegion;
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109 |
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110 | vector<WorldMap::Object>::iterator it;
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111 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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112 | if (it->pos.x/25 == x && it->pos.y/25 == y)
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113 | vctObjectsInRegion.push_back(*it);
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114 | }
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115 |
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116 | return vctObjectsInRegion;
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117 | }
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118 |
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119 | // used by the server to create new objects
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120 | void WorldMap::addObject(ObjectType t, int x, int y) {
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121 | unsigned int id;
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122 | vector<WorldMap::Object>::iterator it;
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123 |
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124 | for (id = 0; id < vctObjects->size(); id++) {
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125 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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126 | if (id == it->id)
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127 | break;
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128 | }
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129 |
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130 | if (it == vctObjects->end()) // if no objects with this id exist
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131 | break;
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132 | }
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133 |
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134 | WorldMap::Object o(id, t, x, y);
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135 | vctObjects->push_back(o);
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136 | }
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137 |
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138 | // used by the client to update object positions or create objects it has not seen before
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139 | void WorldMap::updateObject(unsigned int id, ObjectType t, int x, int y) {
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140 | vector<WorldMap::Object>::iterator it;
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141 | bool foundObject = false;
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142 |
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143 | cout << "Searching for object to update" << endl;
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144 | switch (t) {
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145 | case OBJECT_BLUE_FLAG:
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146 | cout << "BLUE_FLAG" << endl;
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147 | break;
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148 | case OBJECT_RED_FLAG:
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149 | cout << "RED_FLAG" << endl;
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150 | break;
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151 | case OBJECT_NONE:
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152 | cout << "OBJECY_NONE" << endl;
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153 | break;
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154 | }
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155 |
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156 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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157 | if (it->id == id) {
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158 | foundObject = true;
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159 | cout << "Found object with id " << id << endl;
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160 | switch (it->type) {
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161 | case OBJECT_BLUE_FLAG:
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162 | cout << "BLUE_FLAG" << endl;
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163 | break;
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164 | case OBJECT_RED_FLAG:
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165 | cout << "RED_FLAG" << endl;
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166 | break;
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167 | case OBJECT_NONE:
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168 | cout << "OBJECY_NONE" << endl;
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169 | break;
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170 | }
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171 | it->pos.x = x;
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172 | it->pos.y = y;
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173 | }
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174 | }
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175 |
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176 | if (!foundObject) {
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177 | WorldMap::Object o(id, t, x, y);
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178 | vctObjects->push_back(o);
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179 | }
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180 | }
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181 |
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182 | bool WorldMap::removeObject(unsigned int id) {
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183 | vector<WorldMap::Object>::iterator it;
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184 |
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185 | for (it = vctObjects->begin(); it != vctObjects->end(); it++) {
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186 | if (it->id == id) {
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187 | vctObjects->erase(it);
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188 | return true;
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189 | }
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190 | }
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191 |
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192 | return false; // no object with that id was found
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193 | }
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194 |
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195 | WorldMap* WorldMap::createDefaultMap()
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196 | {
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197 | WorldMap* m = new WorldMap(12l, 12);
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198 |
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199 | for(int x=0; x<12; x++)
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200 | {
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201 | for(int y=0; y<12; y++)
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202 | {
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203 | if (x ==0 || y == 0 || x == 11 || y == 11)
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204 | m->setElement(x, y, TERRAIN_OCEAN);
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205 | else
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206 | m->setElement(x, y, TERRAIN_GRASS);
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207 |
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208 | m->setStructure(x, y, STRUCTURE_NONE);
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209 | }
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210 | }
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211 |
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212 | m->setElement(5, 5, TERRAIN_ROCK);
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213 |
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214 | return m;
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215 | }
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216 |
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217 | WorldMap* WorldMap::loadMapFromFile(string filename)
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218 | {
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219 | WorldMap* m = NULL;
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220 |
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221 | ifstream file(filename.c_str());
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222 |
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223 | cout << "Trying to open file: " << filename << endl;
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224 |
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225 | if (file.is_open())
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226 | {
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227 | cout << filename << " opened successfully" << endl;
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228 |
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229 | string line;
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230 | int width, height;
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231 |
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232 | // read the map dimensions
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233 | getline(file, line);
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234 | if (line.size() > 0)
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235 | {
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236 | istringstream iss(line);
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237 | string token;
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238 | getline(iss, token, 'x');
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239 | width = atoi(token.c_str());
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240 | getline(iss, token, 'x');
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241 | height = atoi(token.c_str());
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242 | }
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243 |
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244 | cout << "width: " << width << endl;
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245 | cout << "height: " << height << endl;
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246 |
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247 | m = new WorldMap(width, height);
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248 |
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249 | // read the map contents
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250 | int row = 0;
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251 | while ( file.good() )
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252 | {
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253 | getline(file, line);
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254 | if (line.size() > 0)
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255 | {
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256 | //cout << "row: " << row << endl;
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257 | //cout << "line: " << line << endl;
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258 |
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259 | istringstream iss(line);
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260 | string token;
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261 |
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262 | if (row < height) {
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263 | // load terrain
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264 |
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265 | int type;
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266 | TerrainType terrain;
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267 |
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268 | for(int x=0; x<width; x++)
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269 | {
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270 | getline(iss, token, ',');
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271 | type = atoi(token.c_str());
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272 |
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273 | //cout << "x: " << x << endl;
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274 | //cout << "token: " << token << endl;
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275 | //cout << "type: " << type << endl;
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276 |
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277 | switch(type) {
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278 | case 1:
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279 | terrain = TERRAIN_GRASS;
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280 | break;
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281 | case 2:
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282 | terrain = TERRAIN_OCEAN;
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283 | break;
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284 | case 3:
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285 | terrain = TERRAIN_ROCK;
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286 | break;
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287 | }
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288 |
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289 | m->setElement(x, row, terrain);
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290 | }
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291 | }else {
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292 | // load structure
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293 |
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294 | int x, y, type;
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295 | StructureType structure;
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296 |
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297 | getline(iss, token, ',');
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298 | //cout << "token(x): " << token << endl;
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299 | x = atoi(token.c_str());
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300 |
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301 | getline(iss, token, ',');
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302 | //cout << "token(y): " << token << endl;
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303 | y = atoi(token.c_str());
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304 |
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305 | getline(iss, token, ',');
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306 | //cout << "token(type): " << token << endl;
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307 | type = atoi(token.c_str());
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308 |
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309 | switch(type) {
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310 | case 0:
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311 | structure = STRUCTURE_NONE;
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312 | break;
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313 | case 1:
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314 | structure = STRUCTURE_BLUE_FLAG;
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315 | break;
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316 | case 2:
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317 | structure = STRUCTURE_RED_FLAG;
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318 | break;
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319 | }
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320 |
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321 | m->setStructure(x, y, structure);
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322 | }
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323 | }
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324 |
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325 | row++;
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326 | }
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327 | file.close();
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328 | cout << filename << " closed" << endl;
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329 | }
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330 | else
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331 | cout << "Could not open the file" << endl;
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332 |
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333 | cout << "Finished file processing" << endl;
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334 |
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335 | return m;
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336 | }
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337 |
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338 |
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339 | /*** Functions for Object ***/
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340 |
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341 | WorldMap::Object::Object(unsigned int id, ObjectType type, int x, int y) {
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342 | this->type = type;
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343 | this->id = id;
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344 | this->pos.x = x;
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345 | this->pos.y = y;
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346 | }
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347 |
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348 | WorldMap::Object::Object(unsigned int id, ObjectType type, POSITION pos) {
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349 | this->type = type;
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350 | this->id = id;
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351 | this->pos = pos;
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352 | }
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353 |
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354 | WorldMap::Object::~Object() {
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355 | }
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356 |
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357 | void WorldMap::Object::serialize(char* buffer) {
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358 | memcpy(buffer, &this->type, 4);
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359 | memcpy(buffer+4, &this->id, 4);
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360 | memcpy(buffer+8, &this->pos.x, 4);
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361 | memcpy(buffer+12, &this->pos.y, 4);
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362 | }
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363 |
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364 | void WorldMap::Object::deserialize(char* buffer) {
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365 | memcpy(&this->type, buffer, 4);
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366 | memcpy(&this->id, buffer+4, 4);
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367 | memcpy(&this->pos.x, buffer+8, 4);
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368 | memcpy(&this->pos.y, buffer+12, 4);
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369 | }
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