1 | #include "WorldMap.h"
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2 |
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3 | #include <string>
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4 | #include <iostream>
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5 | #include <fstream>
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6 | #include <sstream>
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7 | #include <cstdlib>
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8 |
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9 | using namespace std;
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10 |
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11 | WorldMap::WorldMap(int width, int height)
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12 | {
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13 | this->width = width;
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14 | this->height = height;
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15 |
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16 | vctMap = new vector<vector<TerrainType>*>(width);
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17 | vctObjects = new vector<vector<ObjectType>*>(width);
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18 |
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19 | for (int x=0; x<width; x++) {
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20 | vector<TerrainType>* newMapVector = new vector<TerrainType>(height);
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21 | vector<ObjectType>* newObjectVector = new vector<ObjectType>(height);
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22 |
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23 | for (int y=0; y<height; y++) {
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24 | (*newMapVector)[y] = TERRAIN_NONE;
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25 | (*newObjectVector)[y] = OBJECT_NONE;
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26 | }
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27 |
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28 | (*vctMap)[x] = newMapVector;
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29 | (*vctObjects)[x] = newObjectVector;
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30 | }
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31 | }
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32 |
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33 | WorldMap::~WorldMap()
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34 | {
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35 | for (int x=0; x<width; x++) {
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36 | delete (*vctMap)[x];
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37 | delete (*vctObjects)[x];
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38 | }
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39 |
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40 | delete vctMap;
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41 | delete vctObjects;
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42 | }
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43 |
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44 | WorldMap::TerrainType WorldMap::getElement(int x, int y)
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45 | {
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46 | return (*(*vctMap)[x])[y];
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47 | }
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48 |
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49 | void WorldMap::setElement(int x, int y, TerrainType t)
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50 | {
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51 | cout << "getting element" << endl;
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52 | (*(*vctMap)[x])[y] = t;
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53 | }
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54 |
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55 | WorldMap::ObjectType WorldMap::getObject(int x, int y)
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56 | {
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57 | return (*(*vctObjects)[x])[y];
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58 | }
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59 |
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60 | void WorldMap::setObject(int x, int y, ObjectType t)
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61 | {
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62 | cout << "getting object" << endl;
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63 | (*(*vctObjects)[x])[y] = t;
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64 | }
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65 |
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66 | WorldMap* WorldMap::createDefaultMap()
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67 | {
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68 | WorldMap* m = new WorldMap(12l, 12);
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69 |
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70 | for(int x=0; x<12; x++)
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71 | {
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72 | for(int y=0; y<12; y++)
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73 | {
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74 | if (x ==0 || y == 0 || x == 11 || y == 11)
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75 | m->setElement(x, y, TERRAIN_OCEAN);
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76 | else
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77 | m->setElement(x, y, TERRAIN_GRASS);
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78 |
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79 | m->setObject(x, y, OBJECT_NONE);
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80 | }
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81 | }
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82 |
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83 | m->setElement(5, 5, TERRAIN_ROCK);
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84 |
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85 | return m;
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86 | }
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87 |
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88 | WorldMap* WorldMap::loadMapFromFile(string filename)
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89 | {
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90 | WorldMap* m = new WorldMap(12l, 12);
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91 |
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92 | ifstream file(filename.c_str());
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93 |
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94 | if (file.is_open())
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95 | {
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96 | string line;
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97 | int width, height;
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98 |
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99 | // read the map dimensions
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100 | getline(file, line);
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101 | if (line.size() > 0)
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102 | {
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103 | istringstream iss(line);
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104 | string token;
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105 | getline(iss, token, 'x');
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106 | width = atoi(token.c_str());
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107 | getline(iss, token, 'x');
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108 | height = atoi(token.c_str());
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109 | }
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110 |
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111 | cout << "width: " << width << endl;
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112 | cout << "height: " << height << endl;
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113 |
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114 | // read the map contents
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115 | int row = 0;
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116 | while ( file.good() )
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117 | {
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118 | getline(file, line);
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119 | if (line.size() > 0)
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120 | {
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121 | cout << "line: " << line << endl;
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122 |
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123 | istringstream iss(line);
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124 | string token;
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125 |
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126 | if (row < height) {
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127 | // load terrain
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128 |
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129 | int type;
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130 | TerrainType terrain;
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131 |
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132 | for(int x=0; x<width; x++)
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133 | {
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134 | getline(iss, token, ',');
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135 | cout << "token: " << token << endl;
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136 | type = atoi(token.c_str());
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137 | cout << "type: " << type << endl;
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138 |
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139 | switch(type) {
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140 | case 1:
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141 | terrain = TERRAIN_GRASS;
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142 | break;
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143 | case 2:
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144 | terrain = TERRAIN_OCEAN;
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145 | break;
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146 | case 3:
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147 | terrain = TERRAIN_ROCK;
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148 | break;
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149 | }
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150 |
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151 | cout << "About to set element" << endl;
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152 | cout << "x: " << x << endl;
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153 | cout << "row: " << row << endl;
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154 | m->setElement(x, row, terrain);
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155 | }
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156 | }else {
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157 | // load objects
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158 |
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159 | int x, y, type;
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160 | ObjectType object;
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161 |
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162 | getline(iss, token, ',');
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163 | cout << "token(x): " << token << endl;
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164 | x = atoi(token.c_str());
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165 |
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166 | getline(iss, token, ',');
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167 | cout << "token(y): " << token << endl;
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168 | y = atoi(token.c_str());
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169 |
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170 | getline(iss, token, ',');
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171 | cout << "token(type): " << token << endl;
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172 | type = atoi(token.c_str());
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173 |
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174 | switch(type) {
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175 | case 0:
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176 | object = OBJECT_NONE;
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177 | break;
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178 | case 1:
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179 | object = OBJECT_RED_FLAG;
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180 | break;
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181 | case 2:
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182 | object = OBJECT_BLUE_FLAG;
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183 | break;
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184 | }
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185 |
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186 | m->setObject(x, y, object);
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187 | }
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188 | }
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189 |
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190 | row++;
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191 | }
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192 | file.close();
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193 | }
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194 | else
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195 | cout << "Could not open the file" << endl;
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196 |
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197 | return m;
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198 | }
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