source: network-game/common/WorldMap.h@ 60940f8

Last change on this file since 60940f8 was f401cac, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed some bugs in the player movement code

  • Property mode set to 100644
File size: 553 bytes
Line 
1#ifndef _WORLDMAP_H
2#define _WORLDMAP_H
3
4#include <string>
5
6#include <vector>
7
8using namespace std;
9
10class WorldMap {
11public:
12 enum TerrainType {
13 TERRAIN_NONE,
14 TERRAIN_GRASS,
15 TERRAIN_OCEAN,
16 TERRAIN_ROCK
17 };
18
19 int width, height;
20 vector<vector<TerrainType>*>* vctMap;
21
22 WorldMap(int width, int height);
23
24 ~WorldMap();
25
26 TerrainType getElement(int x, int y);
27 void setElement(int x, int y, TerrainType type);
28
29 static WorldMap* createDefaultMap();
30 static WorldMap* loadMapFromFile(string filename);
31};
32
33#endif
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