source: network-game/common@ 0693e25

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB e4c60ba   12 years dmp1488 Players can turn in flags they have picked up to their own flag sites
WorldMap.cpp 8.1 KB 233e736   11 years dportnoy Fixed a client-side map loading bug
Projectile.h 678 bytes d03ec0f   12 years dmp1488 Add the Projectile class
Projectile.cpp 2.3 KB 5a5f131   12 years dmp1488 Dead players aren't drawn
Player.h 1.5 KB f41a7f9   11 years dmp1488 Each player now holds a reference to their current game
Player.cpp 5.7 KB f41a7f9   11 years dmp1488 Each player now holds a reference to their current game
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.cpp 4.8 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageContainer.h 2.8 KB 7d8d5d3   11 years dmp1488 Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
MessageContainer.cpp 2.0 KB b35b2b2   11 years dmp1488 Added a basic ingame debug console
Game.h 948 bytes 0693e25   11 years dmp1488 The client draws the map and players in individual games
Game.cpp 2.9 KB 0693e25   11 years dmp1488 The client draws the map and players in individual games
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 657 bytes 0693e25   11 years dmp1488 The client draws the map and players in individual games
Common.cpp 1.8 KB 0693e25   11 years dmp1488 The client draws the map and players in individual games
  • Property mode set to 040000
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