source: network-game/common@ 6b641af

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
WorldMap.cpp 8.0 KB b650f8a   11 years dmp1488 Increased the map size
Projectile.h 678 bytes d03ec0f   11 years dmp1488 Add the Projectile class
Projectile.cpp 2.3 KB 5a5f131   11 years dmp1488 Dead players aren't drawn
Player.h 1.4 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Player.cpp 5.6 KB 521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
MessageProcessor.h 1.9 KB 198cf2d   11 years dmp1488 MessageProcessor handles receiving multiple ACKs for the same message
MessageProcessor.cpp 2.8 KB 6b641af   11 years dmp1488 Debugging
Message.h 996 bytes 9b5d30b   11 years dmp1488 Moved server message sending/receiving into MessageProcessor
Message.cpp 818 bytes 9b5d30b   11 years dmp1488 Moved server message sending/receiving into MessageProcessor
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 635 bytes b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Common.cpp 1.2 KB b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
  • Property mode set to 040000
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