source:
network-game/common@
855f153
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
WorldMap.h | 1.5 KB | e4c60ba | 11 years | Players can turn in flags they have picked up to their own flag sites | |
WorldMap.cpp | 8.0 KB | b650f8a | 11 years | Increased the map size | |
Projectile.h | 678 bytes | d03ec0f | 11 years | Add the Projectile class | |
Projectile.cpp | 2.3 KB | 5a5f131 | 11 years | Dead players aren't drawn | |
Player.h | 1.4 KB | c76134b | 11 years | A player respawns at their flag 10 seconds after dying | |
Player.cpp | 5.6 KB | 521c88b | 11 years | Upon player registration, the server stores the selected player class … | |
MessageProcessor.h | 2.0 KB | 4dbac87 | 11 years | MessageProcessor keeps track messages it has acked, so it doesn't send … | |
MessageProcessor.cpp | 3.3 KB | 855f153 | 11 years | Added debug info | |
Message.h | 996 bytes | 9b5d30b | 11 years | Moved server message sending/receiving into MessageProcessor | |
Message.cpp | 818 bytes | 9b5d30b | 11 years | Moved server message sending/receiving into MessageProcessor | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Common.h | 635 bytes | b07eeac | 11 years | Players pick up flags when they get close to the flag objects, not the … | |
Common.cpp | 1.2 KB | b07eeac | 11 years | Players pick up flags when they get close to the flag objects, not the … |
|
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