source: network-game/common@ b92e6a7

Name Size Rev Age Author Last Change
../
WorldMap.h 1.5 KB e4c60ba   12 years dmp1488 Players can turn in flags they have picked up to their own flag sites
WorldMap.cpp 7.9 KB b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
Projectile.h 678 bytes d03ec0f   12 years dmp1488 Add the Projectile class
Projectile.cpp 2.3 KB 5a5f131   12 years dmp1488 Dead players aren't drawn
Player.h 1.4 KB c76134b   12 years dmp1488 A player respawns at their flag 10 seconds after dying
Player.cpp 5.6 KB 521c88b   12 years dmp1488 Upon player registration, the server stores the selected player class …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.cpp 4.8 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageContainer.h 2.7 KB bbebe9c   11 years dmp1488 Clients send game join and creation messages to server and new message …
MessageContainer.cpp 2.0 KB b35b2b2   11 years dmp1488 Added a basic ingame debug console
Game.h 806 bytes b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
Game.cpp 1.1 KB b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Common.h 680 bytes d05086b   11 years dmp1488 Support for logging to a textfile
Common.cpp 1.3 KB 8271c78   11 years dmp1488 The client has basic log files
  • Property mode set to 040000
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