source: network-game/common@ 365e156

Name Size Rev Age Author Last Change
../
Common.cpp 1.2 KB b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Common.h 635 bytes b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Message.cpp 818 bytes 9b5d30b   11 years dmp1488 Moved server message sending/receiving into MessageProcessor
Message.h 996 bytes 9b5d30b   11 years dmp1488 Moved server message sending/receiving into MessageProcessor
MessageProcessor.cpp 3.6 KB 09ddba7   11 years dmp1488 Debugging
MessageProcessor.h 2.1 KB bace57b   11 years dmp1488 MessageProcessor stores the recipient address along with each sent …
Player.cpp 5.6 KB 521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
Player.h 1.4 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Projectile.cpp 2.3 KB 5a5f131   11 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes d03ec0f   11 years dmp1488 Add the Projectile class
WorldMap.cpp 8.0 KB b650f8a   11 years dmp1488 Increased the map size
WorldMap.h 1.5 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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