source: network-game/common@ 5a5f131

Name Size Rev Age Author Last Change
../
Common.cpp 1.2 KB b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Common.h 635 bytes b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Message.cpp 808 bytes b07eeac   11 years dmp1488 Players pick up flags when they get close to the flag objects, not the …
Message.h 923 bytes b978503   11 years dmp1488 Minor changes
Player.cpp 5.6 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Player.h 1.4 KB c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
Projectile.cpp 2.3 KB 5a5f131   11 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes d03ec0f   11 years dmp1488 Add the Projectile class
WorldMap.cpp 8.1 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
WorldMap.h 1.5 KB e4c60ba   11 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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