source: network-game/common@ 8554263

Name Size Rev Age Author Last Change
../
Common.cpp 2.1 KB 8554263   11 years dmp1488 Restructuring and code cleanup
Common.h 520 bytes 8554263   11 years dmp1488 Restructuring and code cleanup
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Game.cpp 4.0 KB c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
Game.h 1.3 KB c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
GameSummary.cpp 722 bytes 635ad9b   11 years dmp1488 Correction to GameSummary constructor
GameSummary.h 508 bytes c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
MessageContainer.cpp 2.0 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
MessageContainer.h 2.9 KB e62b56c   11 years dmp1488 The code that processes player movement, attacks, and flag captures …
MessageProcessor.cpp 5.0 KB 8554263   11 years dmp1488 Restructuring and code cleanup
MessageProcessor.h 1.0 KB 68d94de   11 years dmp1488 MessageProcessor now takes a socket and optional output log file as …
Player.cpp 5.7 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Player.h 1.4 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.cpp 2.3 KB e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
Projectile.h 890 bytes e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
WorldMap.cpp 8.1 KB 233e736   11 years dportnoy Fixed a client-side map loading bug
WorldMap.h 1.5 KB 6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
  • Property mode set to 040000
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