source: network-game/common@ 88258c9

Name Size Rev Age Author Last Change
../
Common.cpp 1.3 KB 8271c78   11 years dmp1488 The client has basic log files
Common.h 680 bytes d05086b   11 years dmp1488 Support for logging to a textfile
Compiler.h 201 bytes b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
Game.cpp 1.2 KB b48ef09   11 years dmp1488 New message types and server code for creating and joining games
Game.h 806 bytes b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
MessageContainer.cpp 2.0 KB b35b2b2   11 years dmp1488 Added a basic ingame debug console
MessageContainer.h 2.8 KB 7d8d5d3   11 years dmp1488 Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS
MessageProcessor.cpp 4.8 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
MessageProcessor.h 1.0 KB f9cb9fb   11 years dmp1488 The ackedMessages list in MessageProcessor now stores ack records …
Player.cpp 5.7 KB f41a7f9   11 years dmp1488 Each player now holds a reference to their current game
Player.h 1.5 KB f41a7f9   11 years dmp1488 Each player now holds a reference to their current game
Projectile.cpp 2.3 KB 5a5f131   12 years dmp1488 Dead players aren't drawn
Projectile.h 678 bytes d03ec0f   12 years dmp1488 Add the Projectile class
WorldMap.cpp 7.9 KB 88258c9   11 years dmp1488 Removed some unnecessary debug statements
WorldMap.h 1.5 KB e4c60ba   12 years dmp1488 Players can turn in flags they have picked up to their own flag sites
  • Property mode set to 040000
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