source: network-game/design/algorithms.txt@ 48801af

Last change on this file since 48801af was e437a19, checked in by dportnoy <dmp1488@…>, 11 years ago

New network headers in Common.cpp

  • Property mode set to 100644
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1This file general algorithms used in the game, such as how players login/logout and how the create games or join existing games.
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3Currently, there is no distinction between logging in and creating a game. There is essentially one game that always exists; when a player logs in, he joins that game, and when he logs out, he leaves that game.
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5New Login/Logout Algorithm:
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7When a player logs in, the db lookup and password check occurs just like it already does, and the player is added to some global player list. Other logged-in players get notified of this.
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9When a player logs out, he gets removed from the list and everyone else also gets notified.
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11All of this already happens, but it's tied to the signle game instance.
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13STEPS:
14 - Un-implement/comment out the current code that sends messages about the game instance and just keep the code that adds/removes players from the global list.
15 - Make sure that chatting with players works.
16 - Modify the current game class to keep track of players in the game and re-implement (or possibly create) the messages for joining and leaving a game.
17 - Re-implement the movement/combat messages to use the list of players in the game, not the global list
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19mapPlayers holds all players on the server and broadcasted messages are sent to everyone in the map
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21A player logs in by sending a LOGIN message. When the server receives the message and verifies user credentials, it sends the following messages:
22 To the new player
23 - PLAYER messages for existing players (still needed)
24 - OBJECT messages for existing objects on the map (only send for new game)
25 - SCORE messages (only send for new game)
26 - PLAYER message to each existing player about the new one
27 - LOGIN message to the new player to indicate successful login (final reply)
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29For logout messages, the logic can basically be kept the same. Just move the part related to restoring the flag in case the player is carrying one.
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31Logic for sending chat messages
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33Server receives a chat message and sends the following:
34 - The received chat message is simply broadcast to all other players
35 - An error will result in a chat message only being sent back to the sender
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