source: network-game/graphics_library/SingleColor.fragmentshader

Last change on this file was 2ce5154, checked in by dportnoy <dmp1488@…>, 11 years ago

new OpenGL program added, that might replace the client's 2D graphics someday

  • Property mode set to 100644
File size: 275 bytes
Line 
1#version 330 core
2
3// Interpolated values from the vertex shaders
4in vec3 fragmentColor;
5
6// Ouput data
7out vec3 color;
8
9void main()
10{
11 // Output color = color specified in the vertex shader,
12 // interpolated between all 3 surrounding vertices
13 color = fragmentColor;
14}
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