source: network-game/graphics_library/TextureFragmentShader.fragmentshader@ ace001a

Last change on this file since ace001a was af116c0, checked in by Dmitry Portnoy <dmp1488@…>, 11 years ago

new graphics library code

  • Property mode set to 100644
File size: 334 bytes
RevLine 
[af116c0]1#version 330 core
2
3// Interpolated values from the vertex shaders
4in vec2 UV;
5
6// Ouput data
7out vec3 color;
8
9// Values that stay constant for the whole mesh.
10uniform sampler2D myTextureSampler;
11
12void main(){
13
14 // Output color = color of the texture at the specified UV
15 color = texture2D( myTextureSampler, UV ).rgb;
16}
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